- added user-requested toggle to color the TargetHealth bar by hostility if the target is an NPC and the bar is set to use class coloring (instead of health % coloring)

- cleaned up the options and options dependencies a bit in the target health module
This commit is contained in:
Parnic
2009-01-19 04:57:53 +00:00
parent 7108ec7dce
commit a7c498b4d0

View File

@ -58,6 +58,7 @@ function IceTargetHealth.prototype:GetDefaultSettings()
settings["PvPIconScale"] = 1.0
settings["PvPIconOnTop"] = false
settings["allowMouseInteraction"] = false
settings["npcHostilityColor"] = false
return settings
end
@ -70,7 +71,7 @@ function IceTargetHealth.prototype:GetOptions()
opts["classColor"] = {
type = "toggle",
name = "Class color bar",
desc = "Use class color as the bar color instead of reaction color",
desc = "Use class color as the bar color instead of reaction color\n\n(Note: The 'color bar by health %' setting overrides this)",
get = function()
return self.moduleSettings.classColor
end,
@ -79,11 +80,28 @@ function IceTargetHealth.prototype:GetOptions()
self:Update(self.unit)
end,
disabled = function()
return not self.moduleSettings.enabled
return not self.moduleSettings.enabled or self.moduleSettings.scaleHealthColor
end,
order = 41
}
opts["npcHostilityColor"] = {
type = "toggle",
name = "Color NPC's by hostility",
desc = "If you are using the 'class color bar' setting above, then enabling this will color NPC's by their hostility toward you since NPC class isn't very helpful or applicable information.",
get = function()
return self.moduleSettings.npcHostilityColor
end,
set = function(v)
self.moduleSettings.npcHostilityColor = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.classColor or self.moduleSettings.scaleHealthColor
end,
order = 41.5
}
opts["hideBlizz"] = {
type = "toggle",
name = "Hide Blizzard Frame",
@ -126,7 +144,7 @@ function IceTargetHealth.prototype:GetOptions()
opts["scaleHealthColor"] = {
type = "toggle",
name = "Color bar by health %",
desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %",
desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %\n\n(Note: This overrides the 'class color bar' setting. Disable this to use class coloring)",
get = function()
return self.moduleSettings.scaleHealthColor
end,
@ -647,7 +665,7 @@ function IceTargetHealth.prototype:Update(unit)
self.color = "TargetHealthHostile"
end
if (self.moduleSettings.classColor) then
if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then
self.color = self.unitClass
end