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https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
Add support for max power changing
Evokers can spec into an additional Essence, so we need to handle the power counter increasing/decreasing. This was a fundamental change to the class power counter, so I'm sure something else broke somewhere. A casual glance at other classes/specs seems fine, though...
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@ -468,6 +468,9 @@ function IceClassPowerCounter.prototype:DisplayCounter()
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
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self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
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if IceHUD.EventExistsUnitMaxPower then
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
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end
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if (self.moduleSettings.hideBlizz) then
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self:HideBlizz()
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@ -497,8 +500,22 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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if IceHUD.WowVer >= 70000 then
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local numMax = UnitPowerMax(self.unit, self.unitPower)
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if numMax ~= self.numRunes then
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local oldMax = self.numRunes
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self.numRunes = numMax
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self:CreateFrame()
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self:SetDisplayMode()
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for i=self.numRunes+1, oldMax do
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if self.frame.graphical[i] then
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self.frame.graphical[i]:Hide()
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end
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end
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for i=oldMax+1, self.numRunes do
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if self:GetRuneMode() ~= "Numeric" then
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self.frame.graphical[i]:Show()
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end
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self:HideRune(i)
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end
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end
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end
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@ -567,11 +584,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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end
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end
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else
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if self.moduleSettings.inactiveDisplayMode == "Darkened" then
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self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
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elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
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self.frame.graphical[i]:Hide()
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end
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self:HideRune(i)
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end
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end
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end
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@ -592,6 +605,19 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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end
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end
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function IceClassPowerCounter.prototype:HideRune(i)
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if self:GetRuneMode() == "Numeric" then
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self.frame.graphical[i].Hide()
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return
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end
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if self.moduleSettings.inactiveDisplayMode == "Darkened" then
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self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
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elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
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self.frame.graphical[i]:Hide()
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end
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end
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function IceClassPowerCounter.prototype:StartRunesFullAnimation()
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if not self.AnimUpdate then
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self.AnimUpdate = function() self:UpdateRuneAnimation() end
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@ -717,6 +743,9 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
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for i=1, self.numRunes do
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self:CreateRune(i)
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end
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for i=self.numRunes+1, #self.frame.graphical do
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self.frame.graphical[i]:Hide()
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end
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end
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function IceClassPowerCounter.prototype:CreateRune(i)
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@ -758,7 +787,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
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end
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end
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function IceClassPowerCounter.prototype:SetupNewRune(rune)
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end
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function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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if rune > #self.runeCoords then
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self:SetupNewRune(rune)
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end
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if not rune or rune < 1 or rune > #self.runeCoords then
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return
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end
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