- added a ToT cast bar (disabled by default)

This commit is contained in:
Parnic
2009-04-20 00:25:07 +00:00
parent 8163579b78
commit aaf2ea5dfb
2 changed files with 141 additions and 0 deletions

View File

@ -58,3 +58,4 @@ modules\CustomBar.lua
modules\CustomCount.lua modules\CustomCount.lua
# - make sure PlayerInfo loads after TargetInfo since it inherits # - make sure PlayerInfo loads after TargetInfo since it inherits
modules\PlayerInfo.lua modules\PlayerInfo.lua
modules\TargetOfTargetCast.lua

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@ -0,0 +1,140 @@
local AceOO = AceLibrary("AceOO-2.0")
local TargetTargetCast = AceOO.Class(IceCastBar)
-- Constructor --
function TargetTargetCast.prototype:init()
TargetTargetCast.super.prototype.init(self, "TargetTargetCast")
self.unit = "targettarget"
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function TargetTargetCast.prototype:GetDefaultSettings()
local settings = TargetTargetCast.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 13
settings["flashInstants"] = "Never"
settings["flashFailures"] = "Never"
settings["shouldAnimate"] = false
settings["usesDogTagStrings"] = false
settings["enabled"] = false
settings["barVerticalOffset"] = 35
settings["scale"] = 0.7
return settings
end
-- OVERRIDE
function TargetTargetCast.prototype:Enable(core)
TargetTargetCast.super.prototype.Enable(self, core)
self:ScheduleRepeatingEvent(self.elementName, self.UpdateTargetTarget, 0.1, self)
end
function TargetTargetCast.prototype:UpdateTargetTarget()
if not (UnitExists(self.unit)) then
self:StopBar()
return
end
local spell = UnitCastingInfo(self.unit)
if (spell) then
self:StartBar(IceCastBar.Actions.Cast)
return
end
local channel = UnitChannelInfo(self.unit)
if (channel) then
self:StartBar(IceCastBar.Actions.Channel)
return
end
self:StopBar()
end
function TargetTargetCast.prototype:GetOptions()
local opts = TargetTargetCast.super.prototype.GetOptions(self)
-- Parnic - this exists solely for the console/rock config to work...animating cast bars doesn't make sense
opts["shouldAnimate"] =
{
type = 'toggle',
name = 's',
desc = 's',
set = 's',
get = 's',
hidden = function()
return true
end
}
opts["desiredLerpTime"] =
{
type = 'toggle',
name = 'd',
desc = 'd',
set = 'd',
get = 'd',
hidden = function()
return true
end
}
opts["barVisible"] = {
type = 'toggle',
name = 'Bar visible',
desc = 'Toggle bar visibility',
get = function()
return self.moduleSettings.barVisible['bar']
end,
set = function(v)
self.moduleSettings.barVisible['bar'] = v
if v then
self.barFrame:Show()
else
self.barFrame:Hide()
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 28
}
opts["bgVisible"] = {
type = 'toggle',
name = 'Bar background visible',
desc = 'Toggle bar background visibility',
get = function()
return self.moduleSettings.barVisible['bg']
end,
set = function(v)
self.moduleSettings.barVisible['bg'] = v
if v then
self.frame.bg:Show()
else
self.frame.bg:Hide()
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29
}
return opts
end
-------------------------------------------------------------------------------
-- Load us up
IceHUD.TargetTargetCast = TargetTargetCast:new()