Fix error on Classic with Hide Party

I neglected to test the new party-hide implementation on pre-10.0. It was not fully implemented. This implementation is from Pitbull4 and is more complicated than I need, but certainly does the job and allows for some future usage if needed.

Fixes wowace ticket #330
This commit is contained in:
Parnic
2022-10-30 23:21:31 -05:00
parent cac0deeb3c
commit acc400de6e
7 changed files with 103 additions and 1 deletions

View File

@ -1,5 +1,5 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0")
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0", "AceHook-3.0")
local IceHUD = IceHUD
@ -963,3 +963,53 @@ UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
end
end, "MENU", nil)
function IceHUD:OutOfCombatWrapper(func)
return function(...)
return IceHUD:RunOnLeaveCombat(func, ...)
end
end
do
local in_combat = false
local in_lockdown = false
local actions_to_perform = {}
local pool = setmetatable({}, {__mode='k'})
function IceHUD:PLAYER_REGEN_ENABLED()
in_combat = false
in_lockdown = false
for i, t in ipairs(actions_to_perform) do
t.f(unpack(t, 1, t.n))
actions_to_perform[i] = nil
wipe(t)
pool[t] = true
end
end
function IceHUD:PLAYER_REGEN_DISABLED()
in_combat = true
end
function IceHUD:RunOnLeaveCombat(func, ...)
if not in_combat then
-- out of combat, call right away and return
func(...)
return
end
if not in_lockdown then
in_lockdown = InCombatLockdown() -- still in PLAYER_REGEN_DISABLED
if not in_lockdown then
func(...)
return
end
end
local t = next(pool) or {}
pool[t] = nil
t.f = func
local n = select('#', ...)
t.n = n
for i = 1, n do
t[i] = select(i, ...)
end
actions_to_perform[#actions_to_perform+1] = t
end
end