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- minor update to force a full redraw when entering/leaving an instance to help make sure the runes are in a good state
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@ -215,6 +215,7 @@ function Runes.prototype:ResetRuneAvailability()
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for i=1, self.numRunes do
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for i=1, self.numRunes do
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self:UpdateRunePower(nil, i, true)
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self:UpdateRunePower(nil, i, true)
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end
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end
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self:Redraw()
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end
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end
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-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
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-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
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