Dropped SpellStatus. Third alpha stage applies to nonempty bars as well now.

This commit is contained in:
iceroth
2006-08-18 16:29:06 +00:00
parent 8a1f84390a
commit b024be5d8a
6 changed files with 84 additions and 192 deletions

View File

@ -13,7 +13,6 @@ IceBarElement.prototype.combat = nil
IceBarElement.prototype.target = nil
-- Constructor --
function IceBarElement.prototype:init(name)
IceBarElement.super.prototype.init(self, name)
@ -368,6 +367,8 @@ function IceBarElement.prototype:SetScale(texture, scale)
else
texture:SetTexCoord(0, 1, 1-scale, 1)
end
self.full = (scale == 1)
end
@ -380,6 +381,17 @@ function IceBarElement.prototype:UpdateBar(scale, color, alpha)
r, g, b = self:GetColor(color)
end
if (self.combat) then
self.alpha = self.settings.alphaic
self.backgroundAlpha = self.settings.alphaicbg
elseif (self.target or (scale < 1)) then
self.alpha = self.settings.alphaTarget
self.backgroundAlpha = self.settings.alphaTargetbg
else
self.alpha = self.settings.alphaooc
self.backgroundAlpha = self.settings.alphaoocbg
end
self.frame:SetStatusBarColor(r, g, b, self.backgroundAlpha)
self.barFrame:SetStatusBarColor(self:GetColor(color))
@ -399,20 +411,22 @@ function IceBarElement.prototype:SetBottomText1(text, color)
color = "text"
end
local alpha = 1
if not (self.moduleSettings.lockTextAlpha) then
-- boost text alpha a bit to make it easier to see
if (self.alpha > 0) then
alpha = self.alpha + 0.1
if (alpha > 1) then
alpha = 1
end
else
alpha = 0
local alpha = self.alpha
if (self.alpha > 0) then
-- boost text alpha a bit to make it easier to see
alpha = self.alpha + 0.1
if (alpha > 1) then
alpha = 1
end
end
if (self.moduleSettings.lockTextAlpha and (self.alpha > 0)) then
alpha = 1
end
self.frame.bottomUpperText:SetTextColor(self:GetColor(color, alpha))
self.frame.bottomUpperText:SetText(text)
end
@ -454,16 +468,6 @@ end
-- To be overridden
function IceBarElement.prototype:Update()
if (self.combat) then
self.alpha = self.settings.alphaic
self.backgroundAlpha = self.settings.alphaicbg
elseif (self.target) then
self.alpha = self.settings.alphaTarget
self.backgroundAlpha = self.settings.alphaTargetbg
else
self.alpha = self.settings.alphaooc
self.backgroundAlpha = self.settings.alphaoocbg
end
end

View File

@ -120,8 +120,8 @@ IceHUD.options =
alphaTarget = {
type = 'range',
name = 'Alpha OOC and Target',
desc = 'Bar alpha Out Of Combat with target accuired',
name = 'Alpha OOC and Target or not Full',
desc = 'Bar alpha Out Of Combat with target accuired or bar not full',
get = function()
return IceHUD.IceCore:GetAlpha("Target")
end,
@ -180,8 +180,8 @@ IceHUD.options =
alphaTargetbg = {
type = 'range',
name = 'BG Alpha OOC and Target',
desc = 'Background alpha for bars OOC and target accuired',
name = 'BG Alpha OOC and Target or not Full',
desc = 'Background alpha for bars OOC and target accuired or bar not full',
get = function()
return IceHUD.IceCore:GetAlphaBG("Target")
end,

View File

@ -3,7 +3,7 @@
## Name: IceHUD
## Title: IceHUD |cff7fff7f -Ace2-|r
## Notes: Another HUD mod
## Version: 0.4.2 ($Revision$)
## Version: 0.4.3 ($Revision$)
## SavedVariables: IceCoreDB
## OptionalDeps: FuBar_ToFu, DruidBar, SoleManax, MobHealth
## X-Category: UnitFrame
@ -21,13 +21,8 @@ libs\AceDebug-2.0\AceDebug-2.0.lua
libs\AceLocale-2.0\AceLocale-2.0.lua
libs\AceConsole-2.0\AceConsole-2.0.lua
libs\AceAddon-2.0\AceAddon-2.0.lua
libs\Compost-2.0\Compost-2.0.lua
libs\Metrognome-2.0\Metrognome-2.0.lua
libs\Dewdrop-2.0\Dewdrop-2.0.lua
libs\Deformat-2.0\Deformat-2.0.lua
libs\Gratuity-2.0\Gratuity-2.0.lua
libs\SpellCache-1.0\SpellCache-1.0.lua
libs\SpellStatus-1.0\SpellStatus-1.0.lua
# IceHUD core functionality

View File

@ -1,5 +1,4 @@
local AceOO = AceLibrary("AceOO-2.0")
local SpellCache = AceLibrary("SpellCache-1.0")
local CastBar = AceOO.Class(IceBarElement)
@ -7,10 +6,8 @@ CastBar.prototype.casting = nil
CastBar.prototype.channeling = nil
CastBar.prototype.failing = nil
CastBar.prototype.succeeding = nil
CastBar.prototype.instanting = nil
CastBar.prototype.spellName = nil
CastBar.prototype.spellRank = nil
CastBar.prototype.startTime = nil
CastBar.prototype.castTime = nil
@ -38,46 +35,24 @@ function CastBar.prototype:GetDefaultSettings()
local settings = CastBar.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 0
settings["showInstants"] = true
return settings
end
-- OVERRIDE
function CastBar.prototype:GetOptions()
local opts = CastBar.super.prototype.GetOptions(self)
opts["showInstants"] =
{
type = 'toggle',
name = 'Show Instant Casts',
desc = 'Toggles showing instant spell names',
get = function()
return self.moduleSettings.showInstants
end,
set = function(value)
self.moduleSettings.showInstants = value
end,
order = 50
}
return opts
end
function CastBar.prototype:Enable()
CastBar.super.prototype.Enable(self)
self:RegisterEvent("SpellStatus_SpellCastInstant")
self:RegisterEvent("SpellStatus_SpellCastCastingStart")
self:RegisterEvent("SpellStatus_SpellCastCastingChange")
self:RegisterEvent("SpellStatus_SpellCastCastingFinish")
self:RegisterEvent("SpellStatus_SpellCastFailure")
self:RegisterEvent("SPELLCAST_START", "CastStart")
self:RegisterEvent("SPELLCAST_STOP", "CastStop")
self:RegisterEvent("SPELLCAST_FAILED", "CastFailed")
self:RegisterEvent("SPELLCAST_INTERRUPTED", "CastInterrupted")
self:RegisterEvent("SpellStatus_SpellCastChannelingStart")
self:RegisterEvent("SpellStatus_SpellCastChannelingChange")
self:RegisterEvent("SpellStatus_SpellCastChannelingFinish")
self:RegisterEvent("SPELLCAST_DELAYED", "CastDelayed")
self:RegisterEvent("SPELLCAST_CHANNEL_START", "ChannelingStart")
self:RegisterEvent("SPELLCAST_CHANNEL_STOP", "ChannelingStop")
self:RegisterEvent("SPELLCAST_CHANNEL_UPDATE", "ChannelingUpdate")
self.frame:Hide()
@ -100,16 +75,9 @@ function CastBar.prototype:Disable()
end
-- OVERRIDE
function CastBar.prototype:Redraw()
CastBar.super.prototype.Redraw(self)
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function CastBar.prototype:CreateFrame()
CastBar.super.prototype.CreateFrame(self)
@ -140,9 +108,7 @@ function CastBar.prototype:OnUpdate()
end
self:UpdateBar(scale, "castCasting")
self.spellName = self.spellName or ''
self:SetBottomText1(remaining .. "s " .. self.spellName .. self:FormatRank(self.spellRank))
self:SetBottomText1(remaining .. "s " .. self.spellName)
elseif (self.failing) then
self.alpha = 0.7
@ -168,22 +134,6 @@ function CastBar.prototype:OnUpdate()
self.frame:SetScript("OnUpdate", nil)
end
elseif (self.instanting) then
self:UpdateBar(1, "castSuccess", 1-scale)
self.frame.bg:Hide()
self.barFrame:Hide()
self.spellName = self.spellName or ''
self:SetBottomText1(self.spellName .. self:FormatRank(self.spellRank))
if (scale >= 1) then
self.frame.bg:Show()
self.barFrame:Show()
self:CleanUp()
self.frame:SetScript("OnUpdate", nil)
end
else -- shouldn't be needed
self:CleanUp()
self.frame:Hide()
@ -193,83 +143,26 @@ end
function CastBar.prototype:CleanUp()
self.spellName = nil
self.spellRank = nil
self.castTime = nil
self.startTime = nil
self.delay = 0
self.casting = false
self.channeling = false
self.failing = false
self.succeeding = false
self.instanting = false
self:SetBottomText1()
self.alpha = self.settings.alphaooc
end
function CastBar.prototype:FormatRank(rank)
if (rank) then
return " (" .. rank .. ")"
else
return ""
end
end
-------------------------------------------------------------------------------
-- INSTANT SPELLS --
-------------------------------------------------------------------------------
function CastBar.prototype:SpellStatus_SpellCastInstant(sId, sName, sRank, sFullName, sCastTime)
IceHUD:Debug("SpellStatus_SpellCastInstant", sId, sName, sRank, sFullName, sCastTime)
if not (self.moduleSettings.showInstants) then
return
end
self:CleanUp()
self.spellName = sName
self.spellRank = SpellCache:GetRankNumber(sRank or '')
self.castTime = 1
function CastBar.prototype:CastStart(name, castTime)
self.spellName = name
self.castTime = castTime / 1000
self.startTime = GetTime()
self.instanting = true
self.frame:Show()
self.frame:SetScript("OnUpdate", function() self:OnUpdate() end)
end
-------------------------------------------------------------------------------
-- NORMAL SPELLS --
-------------------------------------------------------------------------------
function CastBar.prototype:SpellStatus_SpellCastCastingStart(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration)
IceHUD:Debug("SpellStatus_SpellCastCastingStart", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration)
self.spellName = sName
self.spellRank = SpellCache:GetRankNumber(sRank or '')
self.castTime = sCastDuration / 1000
self.startTime = sCastStartTime
self.delay = 0
self.casting = true
self.frame:Show()
self.frame:SetScript("OnUpdate", function() self:OnUpdate() end)
end
function CastBar.prototype:SpellStatus_SpellCastCastingFinish (sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sCastDelayTotal)
IceHUD:Debug("SpellStatus_SpellCastCastingFinish ", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sCastDelayTotal)
function CastBar.prototype:CastStop()
if not (self.casting) then
return
end
self:CleanUp()
self.spellName = nil
self.castTime = 1
self.startTime = GetTime()
self.succeeding = true
@ -278,22 +171,23 @@ function CastBar.prototype:SpellStatus_SpellCastCastingFinish (sId, sName, sRank
end
function CastBar.prototype:SpellStatus_SpellCastCastingChange(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sCastDelay, sCastDelayTotal)
IceHUD:Debug("SpellStatus_SpellCastCastingChange", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sCastDelay, sCastDelayTotal)
self.delay = sCastDelayTotal
function CastBar.prototype:CastFailed()
self:CastTerminated("Failed")
end
function CastBar.prototype:SpellStatus_SpellCastFailure(sId, sName, sRank, sFullName, isActiveSpell, UIEM_Message, CMSFLP_SpellName, CMSFLP_Message)
IceHUD:Debug("SpellStatus_SpellCastFailure", sId, sName, sRank, sFullName, isActiveSpell, UIEM_Message, CMSFLP_SpellName, CMSFLP_Message)
function CastBar.prototype:CastInterrupted()
self:CastTerminated("Interrupted")
end
if (not (isActiveSpell) or not (self.casting or self.channeling)) then
function CastBar.prototype:CastTerminated(reason)
if not (self.casting or self.channeling or self.succeeding) then
return
end
self:CleanUp()
self.spellName = UIEM_Message
self.spellName = reason
self.castTime = 1
self.startTime = GetTime()
self.failing = true
@ -302,22 +196,17 @@ function CastBar.prototype:SpellStatus_SpellCastFailure(sId, sName, sRank, sFull
end
function CastBar.prototype:CastDelayed(delay)
self.delay = self.delay + (delay / 1000)
end
-------------------------------------------------------------------------------
-- CHANNELING SPELLS --
-------------------------------------------------------------------------------
function CastBar.prototype:SpellStatus_SpellCastChannelingStart(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction)
IceHUD:Debug("SpellStatus_SpellCastChannelingStart", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction)
self.spellName = sName
self.spellRank = SpellCache:GetRankNumber(sRank or '')
self.castTime = sCastDuration
self.startTime = sCastStartTime
function CastBar.prototype:ChannelingStart(duration, spell)
self.spellName = spell
self.castTime = duration / 1000
self.startTime = GetTime()
self.delay = 0
self.channeling = true
@ -327,27 +216,30 @@ function CastBar.prototype:SpellStatus_SpellCastChannelingStart(sId, sName, sRan
end
function CastBar.prototype:SpellStatus_SpellCastChannelingFinish(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction, sCastDisruptionTotal)
IceHUD:Debug("SpellStatus_SpellCastChannelingFinish", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction, sCastDisruptionTotal)
function CastBar.prototype:ChannelingStop()
self:CleanUp()
self.frame:Hide()
end
function CastBar.prototype:SpellStatus_SpellCastChannelingChange(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction, sCastDisruption, sCastDisruptionTotal)
IceHUD:Debug("SpellStatus_SpellCastChannelingChange", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction, sCastDisruption, sCastDisruptionTotal)
self.castTime = sCastDuration / 1000
function CastBar.prototype:ChannelingUpdate(duration)
self.castTime = duration / 1000
end
function CastBar.prototype:CleanUp()
self.spellName = nil
self.castTime = nil
self.startTime = nil
self.delay = 0
self.casting = false
self.channeling = false
self.failing = false
self.succeeding = false
self:SetBottomText1()
self.alpha = self.settings.alphaooc
end
-- Load us up

View File

@ -63,6 +63,8 @@ function MirrorBar.prototype:OnUpdate(elapsed)
return
end
self:Update()
self.value = self.value + (self.scale * elapsed * 1000)
scale = self.value / self.maxValue

View File

@ -29,8 +29,6 @@ function TimerBar.prototype:Enable()
self.frame:Hide()
self:Hook(ToFu, "OnTextUpdate")
self:HookReport()
end
@ -53,6 +51,7 @@ function TimerBar.prototype:OnTextUpdate(object)
self.frame:Show()
self:UpdateBar(timeRemaining / ToFu.timeAvg, "timerFlight")
self:Update()
local text = abacus:FormatDurationCondensed(timeRemaining, true)
self:SetBottomText1(text)