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https://github.com/parnic/ice-hud.git
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- added ability to specify a different texture on individual bars than the global one chosen on the main bar configuration panel
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@ -8,6 +8,8 @@ IceHUD.debugging = false
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IceHUD.WowVer = select(4, GetBuildInfo())
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IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "ArcHUD" }
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IceHUD.Location = "Interface\\AddOns\\IceHUD"
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IceHUD.options =
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{
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@ -321,7 +323,7 @@ IceHUD.options =
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set = function(value)
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IceHUD.IceCore:SetBarPreset(value)
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end,
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "ArcHUD" },
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validate = IceHUD.validBarList,
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order = 9
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},
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@ -343,7 +345,7 @@ IceHUD.options =
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set = function(value)
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IceHUD.IceCore:SetBarTexture(value)
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end,
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "FangRune", "RuneBar", "RuneColor", "ArcHUD" },
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validate = IceHUD.validBarList,
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order = 11
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},
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