- added ability to specify a different texture on individual bars than the global one chosen on the main bar configuration panel

This commit is contained in:
Parnic
2009-04-21 05:00:14 +00:00
parent 8b61b36398
commit b4fe009e8e
2 changed files with 54 additions and 4 deletions

View File

@ -80,6 +80,7 @@ function IceBarElement.prototype:GetDefaultSettings()
settings["usesDogTagStrings"] = true
settings["barVerticalOffset"] = 0
settings["forceJustifyText"] = "NONE"
settings["shouldUseOverride"] = false
return settings
end
@ -296,6 +297,44 @@ function IceBarElement.prototype:GetOptions()
order = 34
}
opts["shouldUseOverride"] =
{
type = 'toggle',
name = 'Override global texture',
desc = 'This will override the global bar texture setting for this bar with the one specified below.',
get = function()
return self.moduleSettings.shouldUseOverride
end,
set = function(value)
self.moduleSettings.shouldUseOverride = value
AceLibrary("Waterfall-1.0"):Refresh("IceHUD")
self:Redraw()
end,
disabled = function()
return not self:IsEnabled()
end,
order = 35
}
opts["barTextureOverride"] =
{
type = 'text',
name = 'Bar Texture Override',
desc = 'This will override the global bar texture setting for this bar.',
get = function()
return self.moduleSettings.barTextureOverride
end,
set = function(value)
self.moduleSettings.barTextureOverride = value
self:Redraw()
end,
disabled = function()
return not self:IsEnabled() or not self.moduleSettings.shouldUseOverride
end,
validate = IceHUD.validBarList,
order = 36
}
opts["textSettings"] =
{
type = 'group',
@ -543,7 +582,7 @@ function IceBarElement.prototype:CreateBackground()
self.frame.bg = self.frame:CreateTexture(nil, "BACKGROUND")
end
self.frame.bg:SetTexture(IceElement.TexturePath .. self.settings.barTexture.."BG")
self.frame.bg:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture() .."BG")
self.frame.bg:SetBlendMode(self.settings.barBgBlendMode)
self.frame.bg:ClearAllPoints()
self.frame.bg:SetAllPoints(self.frame)
@ -589,7 +628,7 @@ function IceBarElement.prototype:CreateBar()
self.barFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND")
end
self.barFrame.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture)
self.barFrame.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
self.barFrame.bar:SetAllPoints(self.frame)
@ -608,6 +647,15 @@ function IceBarElement.prototype:CreateBar()
end
function IceBarElement.prototype:GetMyBarTexture()
if self.moduleSettings.shouldUseOverride and self.moduleSettings.barTextureOverride then
return self.moduleSettings.barTextureOverride
else
return self.settings.barTexture
end
end
function IceBarElement.prototype:CreateTexts()
self.frame.bottomUpperText = self:FontFactory(self.moduleSettings.barFontSize, nil, self.frame.bottomUpperText)
self.frame.bottomLowerText = self:FontFactory(self.moduleSettings.barFontSize, nil, self.frame.bottomLowerText)

View File

@ -8,6 +8,8 @@ IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "ArcHUD" }
IceHUD.Location = "Interface\\AddOns\\IceHUD"
IceHUD.options =
{
@ -321,7 +323,7 @@ IceHUD.options =
set = function(value)
IceHUD.IceCore:SetBarPreset(value)
end,
validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "ArcHUD" },
validate = IceHUD.validBarList,
order = 9
},
@ -343,7 +345,7 @@ IceHUD.options =
set = function(value)
IceHUD.IceCore:SetBarTexture(value)
end,
validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "FangRune", "RuneBar", "RuneColor", "ArcHUD" },
validate = IceHUD.validBarList,
order = 11
},