mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- Added support for bar-style class powers that grow left to right instead of just adding a new count or growing individual powers bottom-up. This could really use a background to give a sense of the bar's extents, but I'll leave that for a future improvement.
- Added basic support for Demonology spec (Demonic Fury) Warlock power. - Fixed a bug or two in Warlock power presentation when un-speccing or learning a new spec after having been without a spec. - Added support for hiding Warlock power until the requisite spell has been learned because apparently (after looking at Blizzard's code) you can have the spec without having the spell that builds up the power associated with the spec. Okay.
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@ -18,6 +18,9 @@ IceClassPowerCounter.prototype.requiredSpec = nil
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IceClassPowerCounter.prototype.shouldShowUnmodified = false
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IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
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IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
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IceClassPowerCounter.prototype.currentGrowMode = nil
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-- Constructor --
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function IceClassPowerCounter.prototype:init(name)
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assert(name ~= nil, "ClassPowerCounter cannot be instantiated directly - supply a name from the child class and pass it up.")
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@ -453,15 +456,25 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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self.frame.graphical[i]:Show()
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end
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if i > numReady then
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if i > numReady or self.numRunes == 1 then
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local left, right, top, bottom = 0, 1, 0, 1
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if self.moduleSettings.runeMode == "Graphical" then
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left, right, top, bottom = unpack(self.runeCoords[i])
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end
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local currPercent = percentReady - numReady
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top = bottom - (currPercent * (bottom - top))
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if self.numRunes == 1 then
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currPercent = numReady / UnitPowerMax("player", self.unitPower)
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end
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if self.currentGrowMode == self.growModes["height"] then
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top = bottom - (currPercent * (bottom - top))
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self.frame.graphical[i].rune:SetHeight(currPercent * self.runeHeight)
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elseif self.currentGrowMode == self.growModes["width"] then
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right = left + (currPercent * (right - left))
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self.frame.graphical[i].rune:SetWidth(currPercent * self.runeWidth)
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end
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self.frame.graphical[i].rune:SetTexCoord(left, right, top, bottom)
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self.frame.graphical[i].rune:SetHeight(currPercent * self.runeHeight)
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elseif i > self.lastNumReady then
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if self.runeCoords ~= nil and #self.runeCoords >= i then
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local left, right, top, bottom = 0, 1, 0, 1
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@ -593,7 +606,7 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
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-- create numeric runes
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self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, self.frame, self.frame.numeric)
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self.frame.numeric:SetWidth(50)
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self.frame.numeric:SetWidth(100)
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self.frame.numeric:SetJustifyH("CENTER")
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self.frame.numeric:SetAllPoints(self.frame)
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@ -615,7 +628,6 @@ function IceClassPowerCounter.prototype:CreateRune(i)
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self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
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self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
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self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
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self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
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self:SetupRuneTexture(i)
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@ -637,6 +649,11 @@ function IceClassPowerCounter.prototype:CreateRune(i)
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self.frame.graphical[i]:SetHeight(self.runeHeight)
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self.frame.graphical[i].rune:SetWidth(self.runeWidth)
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self.frame.graphical[i].rune:SetHeight(self.runeHeight)
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if self.currentGrowMode == self.growModes["width"] then
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self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
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else
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self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
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end
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end
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function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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@ -17,7 +17,10 @@ function ShardCounter.prototype:Enable(core)
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if IceHUD.WowVer >= 50000 then
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self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdatePowerType")
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self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdatePowerType")
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self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED", "UpdatePowerType")
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self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
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self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType")
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end
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self:UpdatePowerType()
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end
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@ -38,14 +41,18 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
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ShardCounter.super.prototype.UpdateRunePower(self, event, arg1, arg2)
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end
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function ShardCounter.prototype:UpdatePowerType()
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function ShardCounter.prototype:UpdatePowerType(event)
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if IceHUD.WowVer >= 50000 then
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CurrentSpec = GetSpecialization()
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else
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-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
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CurrentSpec = SPEC_WARLOCK_AFFLICTION
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end
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self.shouldShowUnmodified = false
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self.requiredSpec = CurrentSpec
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self.currentGrowMode = nil
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if CurrentSpec == SPEC_WARLOCK_AFFLICTION then
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self.runeCoords =
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{
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@ -56,6 +63,15 @@ function ShardCounter.prototype:UpdatePowerType()
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self.unitPower = SPELL_POWER_SOUL_SHARDS
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self.runeHeight = 23
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self.runeWidth = 26
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self.numRunes = 3
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self.numConsideredFull = 99
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if not IsPlayerSpell(WARLOCK_SOULBURN) then
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self.requiredSpec = -1
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self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
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else
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self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
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end
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elseif CurrentSpec == SPEC_WARLOCK_DESTRUCTION then
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self.runeCoords =
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{
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@ -68,18 +84,37 @@ function ShardCounter.prototype:UpdatePowerType()
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self.runeHeight = 28
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self.runeWidth = 31
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self.unmodifiedMaxPerRune = MAX_POWER_PER_EMBER
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self.numRunes = 3
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self.numConsideredFull = 3
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self.currentGrowMode = self.growModes["height"]
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if not IsPlayerSpell(WARLOCK_BURNING_EMBERS) then
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self.requiredSpec = -1
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self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
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else
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self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
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end
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elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then
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self.runeCoords =
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{
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{0.00390625, 0.03125000, 0.09765625, 0.18359375},
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{0.00390625, 0.03125000, 0.09765625, 0.18359375},
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{0.00390625, 0.03125000, 0.09765625, 0.18359375},
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{0.03906250, 0.55468750, 0.10546875, 0.19921875},
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}
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self.unitPower = SPELL_POWER_DEMONIC_FURY
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self.runeHeight = 28
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self.runeWidth = 31
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self.runeWidth = 93
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self.numRunes = 1
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self.numConsideredFull = 99
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self.currentGrowMode = self.growModes["width"]
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for i=self.numRunes + 1, #self.frame.graphical do
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self.frame.graphical[i]:Hide()
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end
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else
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self.requiredSpec = -1
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self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
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end
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self:CheckValidSpec()
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self:CreateFrame()
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for i=1, self.numRunes do
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self:SetupRuneTexture(i)
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@ -87,6 +122,16 @@ function ShardCounter.prototype:UpdatePowerType()
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self:UpdateRunePower()
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end
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function ShardCounter.prototype:SetDisplayMode()
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if CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then
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if self.moduleSettings.runeMode ~= "Numeric" and self.moduleSettings.runeMode ~= "Graphical" then
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self.moduleSettings.runeMode = "Graphical"
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end
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end
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ShardCounter.super.prototype.SetDisplayMode(self)
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end
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function ShardCounter.prototype:GetOptions()
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local opts = ShardCounter.super.prototype.GetOptions(self)
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