- added an oft-requested option to treat friendly targets the same as not having a target at all for alpha purposes. this allows people who want the HUD to be hidden when they don't have a target to stay hidden when they target a friendly, for example

This commit is contained in:
Parnic
2011-04-26 03:09:51 +00:00
parent 41e8d3fe1b
commit b58e6166a2
4 changed files with 18 additions and 2 deletions

View File

@ -1253,7 +1253,7 @@ function IceBarElement.prototype:UpdateBar(scale, color, alpha)
if (self.combat) then
self.alpha = self.settings.alphaic
self.backgroundAlpha = self.settings.alphaicbg
elseif (self.target) then
elseif (self.target and not self:AlphaPassThroughTarget()) then
self.alpha = self.settings.alphaTarget
self.backgroundAlpha = self.settings.alphaTargetbg
elseif (self:UseTargetAlpha(scale)) then