- added an oft-requested option to treat friendly targets the same as not having a target at all for alpha purposes. this allows people who want the HUD to be hidden when they don't have a target to stay hidden when they target a friendly, for example

This commit is contained in:
Parnic
2011-04-26 03:09:51 +00:00
parent 41e8d3fe1b
commit b58e6166a2
4 changed files with 18 additions and 2 deletions

View File

@ -274,7 +274,7 @@ function IceElement.prototype:UpdateAlpha()
end
function IceElement.prototype:AlphaPassThroughTarget()
return false
return not self.settings.bTreatFriendlyAsTarget and UnitIsFriend("target", "player")
end
-- use this to add some value to alpha every time. if you always want an element to be slightly brighter than the actual alpha for visibility