- added an oft-requested option to treat friendly targets the same as not having a target at all for alpha purposes. this allows people who want the HUD to be hidden when they don't have a target to stay hidden when they target a friendly, for example

This commit is contained in:
Parnic
2011-04-26 03:09:51 +00:00
parent 41e8d3fe1b
commit b58e6166a2
4 changed files with 18 additions and 2 deletions

View File

@ -1253,7 +1253,7 @@ function IceBarElement.prototype:UpdateBar(scale, color, alpha)
if (self.combat) then if (self.combat) then
self.alpha = self.settings.alphaic self.alpha = self.settings.alphaic
self.backgroundAlpha = self.settings.alphaicbg self.backgroundAlpha = self.settings.alphaicbg
elseif (self.target) then elseif (self.target and not self:AlphaPassThroughTarget()) then
self.alpha = self.settings.alphaTarget self.alpha = self.settings.alphaTarget
self.backgroundAlpha = self.settings.alphaTargetbg self.backgroundAlpha = self.settings.alphaTargetbg
elseif (self:UseTargetAlpha(scale)) then elseif (self:UseTargetAlpha(scale)) then

View File

@ -67,6 +67,7 @@ function IceCore.prototype:SetupDefaults()
alphaTargetbg = 0.25, alphaTargetbg = 0.25,
alphaNotFullbg = 0.25, alphaNotFullbg = 0.25,
bTreatFriendlyAsTarget = true,
backgroundToggle = false, backgroundToggle = false,
backgroundColor = {r = 0.5, g = 0.5, b = 0.5}, backgroundColor = {r = 0.5, g = 0.5, b = 0.5},
barTexture = "Bar", barTexture = "Bar",

View File

@ -274,7 +274,7 @@ function IceElement.prototype:UpdateAlpha()
end end
function IceElement.prototype:AlphaPassThroughTarget() function IceElement.prototype:AlphaPassThroughTarget()
return false return not self.settings.bTreatFriendlyAsTarget and UnitIsFriend("target", "player")
end end
-- use this to add some value to alpha every time. if you always want an element to be slightly brighter than the actual alpha for visibility -- use this to add some value to alpha every time. if you always want an element to be slightly brighter than the actual alpha for visibility

View File

@ -331,6 +331,21 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4
end, end,
order = 32, order = 32,
}, },
bTreatFriendlyAsTarget = {
type = 'toggle',
name = L["Use 'Target' alpha for friendlies"],
desc = L["If this is disabled, then targeting a friendly will use the 'Alpha out of combat' setting instead of 'Alpha OOC and Target'."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bTreatFriendlyAsTarget
end,
set = function(info, value)
IceHUD.IceCore.settings.bTreatFriendlyAsTarget = value
IceHUD.IceCore:Redraw()
end,
order = 32
},
} }
}, },