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- added an oft-requested option to treat friendly targets the same as not having a target at all for alpha purposes. this allows people who want the HUD to be hidden when they don't have a target to stay hidden when they target a friendly, for example
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@ -1253,7 +1253,7 @@ function IceBarElement.prototype:UpdateBar(scale, color, alpha)
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if (self.combat) then
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self.alpha = self.settings.alphaic
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self.backgroundAlpha = self.settings.alphaicbg
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elseif (self.target) then
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elseif (self.target and not self:AlphaPassThroughTarget()) then
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self.alpha = self.settings.alphaTarget
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self.backgroundAlpha = self.settings.alphaTargetbg
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elseif (self:UseTargetAlpha(scale)) then
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@ -67,6 +67,7 @@ function IceCore.prototype:SetupDefaults()
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alphaTargetbg = 0.25,
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alphaNotFullbg = 0.25,
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bTreatFriendlyAsTarget = true,
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backgroundToggle = false,
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backgroundColor = {r = 0.5, g = 0.5, b = 0.5},
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barTexture = "Bar",
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@ -274,7 +274,7 @@ function IceElement.prototype:UpdateAlpha()
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end
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function IceElement.prototype:AlphaPassThroughTarget()
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return false
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return not self.settings.bTreatFriendlyAsTarget and UnitIsFriend("target", "player")
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end
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-- use this to add some value to alpha every time. if you always want an element to be slightly brighter than the actual alpha for visibility
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@ -331,6 +331,21 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4
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end,
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order = 32,
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},
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bTreatFriendlyAsTarget = {
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type = 'toggle',
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name = L["Use 'Target' alpha for friendlies"],
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desc = L["If this is disabled, then targeting a friendly will use the 'Alpha out of combat' setting instead of 'Alpha OOC and Target'."],
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width = 'double',
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get = function()
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return IceHUD.IceCore.settings.bTreatFriendlyAsTarget
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end,
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set = function(info, value)
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IceHUD.IceCore.settings.bTreatFriendlyAsTarget = value
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IceHUD.IceCore:Redraw()
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end,
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order = 32
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},
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}
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},
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