Add support for a partially-ready final rune

This adds support for a class power counter that has a visible recharge on the final "rune." Most power counters are either fully ready or full un-ready (where the recharge is hidden away), but Dragonriding's Vigor resource does show the recharge of the final point, which this now supports.

Child classes can support this by setting self.partialReady to the index of the rune that's partially ready, and self.partialReadyPercent to the percentage that that final rune is ready (0.0-1.0). If the partially-charged point uses a different texture, the child can also implement GetPartialRuneAtlas() and it will be used only for the partially-ready rune.

If we ever need to be able to show multiple partially-ready runes, this will need a small refactor.
This commit is contained in:
Parnic
2023-01-15 12:52:22 -06:00
parent 6b9b4a358c
commit b8aece0da3

View File

@ -530,10 +530,15 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
local displayPercent = percentReady
if self.partialReadyPercent then
displayPercent = percentReady + self.partialReadyPercent
end
if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
self.frame.numeric:SetText(format(self.numericFormat, displayPercent))
else
self.frame.numeric:SetText(tostring(percentReady))
self.frame.numeric:SetText(tostring(displayPercent))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end
@ -572,6 +577,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
else
if self.partialReady then
if i == self.partialReady then
self:SetRuneCoords(i, self.partialReadyPercent)
if self:GetRuneMode() == "Graphical" then
self:SetRuneGraphicalTexture(i, true)
end
else
self:SetRuneCoords(i, 0)
end
end
self:HideRune(i)
end
end
@ -697,6 +713,10 @@ function IceClassPowerCounter.prototype:GetShineAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:GetPartialRuneAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:CreateFrame()
IceClassPowerCounter.super.prototype.CreateFrame(self)
@ -838,14 +858,16 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
end
end
function IceClassPowerCounter.prototype:SetRuneGraphicalTexture(rune)
function IceClassPowerCounter.prototype:SetRuneGraphicalTexture(rune, partial)
self.frame.graphical[rune].rune:SetVertexColor(1, 1, 1)
local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(tex)
else
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
local partialAtlas = self:GetPartialRuneAtlas(rune)
local atlas = (partial and partialAtlas) and partialAtlas or self:GetRuneAtlas(rune)
self.frame.graphical[rune].rune:SetAtlas(atlas, self:UseAtlasSize(rune))
end
end