mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- fixed a couple of issues that could cause the SnD bar to display incorrectly
This commit is contained in:
@ -149,7 +149,7 @@ function SliceAndDice.prototype:CreateDurationBar()
|
|||||||
self.durationFrame:SetHeight(self.settings.barHeight)
|
self.durationFrame:SetHeight(self.settings.barHeight)
|
||||||
|
|
||||||
if not self.durationFrame.bar then
|
if not self.durationFrame.bar then
|
||||||
self.durationFrame.bar = self.frame:CreateTexture(nil, "LOW")
|
self.durationFrame.bar = self.durationFrame:CreateTexture(nil, "LOW")
|
||||||
end
|
end
|
||||||
|
|
||||||
self.durationFrame.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
|
self.durationFrame.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
|
||||||
@ -267,8 +267,10 @@ function SliceAndDice.prototype:UpdateDurationBar(unit)
|
|||||||
|
|
||||||
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
|
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
|
||||||
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 then
|
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 then
|
||||||
|
self.durationFrame:Hide()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
self.durationFrame:Show()
|
||||||
|
|
||||||
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
|
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
|
||||||
if points > 0 and UnitExists("target") then
|
if points > 0 and UnitExists("target") then
|
||||||
|
Reference in New Issue
Block a user