First batch of WoW Classic compatibility updates

This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live.

Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used.

This was tested with:
* Ace3 @r1225
* AceGUI-3.0-SharedMediaWidgets @r61
* LibDBIcon-1.0 @v8.2.0
* LibDogTag-3.0 @v80200.1
* LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha
* LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes)
* LibSharedMedia-3.0 @r113-alpha
This commit is contained in:
Parnic
2019-08-11 23:21:06 -05:00
parent 5b71a4f819
commit ba8748ecca
44 changed files with 262 additions and 149 deletions

View File

@ -13,10 +13,16 @@ IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil
local SPELL_POWER_MANA = SPELL_POWER_MANA
if IceHUD.WowVer >= 80000 then
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_MANA = Enum.PowerType.Mana
end
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
if IceHUD.WowClassic then
UnitCastingInfo = CastingInfo
UnitChannelInfo = ChannelInfo
end
local AuraIconWidth = 20
local AuraIconHeight = 20
@ -352,13 +358,13 @@ end
function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
if IceHUD.WowVer < 80000 then
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
end
if not (spell) then
if IceHUD.WowVer < 80000 then
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
@ -510,7 +516,7 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local endTime = select(IceHUD.WowVer < 80000 and 6 or 5, UnitCastingInfo(self.unit))
local endTime = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitCastingInfo(self.unit))
if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike
@ -571,7 +577,7 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime
if IceHUD.WowVer < 80000 then
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)