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First batch of WoW Classic compatibility updates
This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live. Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used. This was tested with: * Ace3 @r1225 * AceGUI-3.0-SharedMediaWidgets @r61 * LibDBIcon-1.0 @v8.2.0 * LibDogTag-3.0 @v80200.1 * LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha * LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes) * LibSharedMedia-3.0 @r113-alpha
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12
IceCore.lua
12
IceCore.lua
@ -251,10 +251,14 @@ function IceCore.prototype:Enable(userToggle)
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IceHUD_Options:GenerateModuleOptions()
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end
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
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if UnitCanPetBattle then
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
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end
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if GetBarberShopStyleInfo then
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
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end
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self.IceHUDFrame:RegisterEvent("UNIT_AURA")
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self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
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if (event == "PET_BATTLE_OPENING_START") then
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