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First batch of WoW Classic compatibility updates
This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live. Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used. This was tested with: * Ace3 @r1225 * AceGUI-3.0-SharedMediaWidgets @r61 * LibDBIcon-1.0 @v8.2.0 * LibDogTag-3.0 @v80200.1 * LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha * LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes) * LibSharedMedia-3.0 @r113-alpha
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@ -20,7 +20,7 @@ IceUnitBar.prototype.hasPet = nil
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IceUnitBar.prototype.noFlash = nil
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local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
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if IceHUD.WowVer >= 80000 then
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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SPELL_POWER_INSANITY = Enum.PowerType.Insanity
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end
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@ -220,7 +220,7 @@ end
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function IceUnitBar.prototype:Update()
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IceUnitBar.super.prototype.Update(self)
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if IceHUD.WowVer < 70000 then
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if UnitIsTapped then
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self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
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else
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self.tapped = UnitIsTapDenied(self.unit)
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