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https://github.com/parnic/ice-hud.git
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First batch of WoW Classic compatibility updates
This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live. Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used. This was tested with: * Ace3 @r1225 * AceGUI-3.0-SharedMediaWidgets @r61 * LibDBIcon-1.0 @v8.2.0 * LibDogTag-3.0 @v80200.1 * LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha * LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes) * LibSharedMedia-3.0 @r113-alpha
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@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local ComboPointsBar = IceCore_CreateClass(IceBarElement)
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local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
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if IceHUD.WowVer >= 80000 then
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
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end
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@ -70,14 +70,16 @@ function ComboPointsBar.prototype:Enable(core)
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ComboPointsBar.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
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if IceHUD.WowVer >= 30000 then
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if IceHUD.WowVer < 70000 then
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if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
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if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
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self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
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else
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
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end
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
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if UnitHasVehicleUI then
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
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end
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else
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self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
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end
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@ -99,11 +101,11 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
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local points
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if IceHUD.IceCore:IsInConfigMode() then
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points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
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elseif IceHUD.WowVer >= 30000 then
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elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
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-- Parnic: apparently some fights have combo points while the player is in a vehicle?
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local isInVehicle = UnitHasVehicleUI("player")
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local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
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local checkUnit = isInVehicle and "vehicle" or "player"
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if IceHUD.WowVer >= 60000 then
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if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
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points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
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else
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points = GetComboPoints(checkUnit, "target")
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