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- TOC bump for 5.1
- Changed the LIGHT_FORCE constant to CHI because changing constants in shipped code is such an awesome idea.
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@ -1,4 +1,4 @@
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## Interface: 50001
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## Interface: 50100
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## Author: Parnic, originally created by Iceroth
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f-Ace3-|r
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## Title: IceHUD |cff7fff7f-Ace3-|r
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@ -17,7 +17,11 @@ function HarmonyPower.prototype:init()
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}
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}
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self.numRunes = 4
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self.numRunes = 4
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self.numericColor = "HarmonyPowerNumeric"
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self.numericColor = "HarmonyPowerNumeric"
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self.unitPower = SPELL_POWER_LIGHT_FORCE
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if IceHUD.WowVer >= 50100 then
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self.unitPower = SPELL_POWER_CHI
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else
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self.unitPower = SPELL_POWER_LIGHT_FORCE
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end
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self.minLevel = 0
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self.minLevel = 0
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self.bTreatEmptyAsFull = true
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self.bTreatEmptyAsFull = true
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self.unit = "player"
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self.unit = "player"
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@ -31,7 +35,7 @@ function HarmonyPower.prototype:Enable(core)
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end
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end
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function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
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function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
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if event == "UNIT_POWER_FREQUENT" and (arg1 ~= self.unit or (arg2 ~= "LIGHT_FORCE" and arg2 ~= "DARK_FORCE")) then
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if event == "UNIT_POWER_FREQUENT" and (arg1 ~= self.unit or (arg2 ~= "CHI" and arg2 ~= "LIGHT_FORCE" and arg2 ~= "DARK_FORCE")) then
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return
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return
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end
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end
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