- changed a couple of defaults on the new bar texture presets for additive versus blended draws

- widened the maximum gap once again to 700 by request (from 500)
- hoping the curse packager works this morning ;)
This commit is contained in:
Parnic
2008-10-09 15:14:39 +00:00
parent c634c551ba
commit be01b2fa4f
2 changed files with 3 additions and 3 deletions

View File

@ -513,7 +513,7 @@ function IceCore.prototype:LoadPresets()
barProportion = 0.14, barProportion = 0.14,
barSpace = 1, barSpace = 1,
barBlendMode = "ADD", barBlendMode = "ADD",
barBgBlendMode = "BLEND", barBgBlendMode = "ADD",
} }
self.presets["BloodGlaives"] = { self.presets["BloodGlaives"] = {
@ -522,7 +522,7 @@ function IceCore.prototype:LoadPresets()
barHeight = 220, barHeight = 220,
barProportion = 0.14, barProportion = 0.14,
barSpace = 1, barSpace = 1,
barBlendMode = "BLEND", barBlendMode = "ADD",
barBgBlendMode = "BLEND", barBgBlendMode = "BLEND",
} }
end end

View File

@ -71,7 +71,7 @@ IceHUD.options =
IceHUD.IceCore:SetGap(v) IceHUD.IceCore:SetGap(v)
end, end,
min = 50, min = 50,
max = 500, max = 700,
step = 5, step = 5,
order = 13, order = 13,
}, },