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https://github.com/parnic/ice-hud.git
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- changed a couple of defaults on the new bar texture presets for additive versus blended draws
- widened the maximum gap once again to 700 by request (from 500) - hoping the curse packager works this morning ;)
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@ -513,7 +513,7 @@ function IceCore.prototype:LoadPresets()
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barProportion = 0.14,
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barProportion = 0.14,
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barSpace = 1,
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barSpace = 1,
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barBlendMode = "ADD",
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barBlendMode = "ADD",
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barBgBlendMode = "BLEND",
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barBgBlendMode = "ADD",
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}
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}
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self.presets["BloodGlaives"] = {
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self.presets["BloodGlaives"] = {
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@ -522,7 +522,7 @@ function IceCore.prototype:LoadPresets()
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barHeight = 220,
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barHeight = 220,
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barProportion = 0.14,
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barProportion = 0.14,
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barSpace = 1,
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barSpace = 1,
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barBlendMode = "BLEND",
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barBlendMode = "ADD",
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barBgBlendMode = "BLEND",
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barBgBlendMode = "BLEND",
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}
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}
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end
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end
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@ -71,7 +71,7 @@ IceHUD.options =
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IceHUD.IceCore:SetGap(v)
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IceHUD.IceCore:SetGap(v)
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end,
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end,
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min = 50,
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min = 50,
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max = 500,
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max = 700,
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step = 5,
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step = 5,
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order = 13,
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order = 13,
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},
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},
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