From bfffdd82d7ced2223ba4d861dff9bf3e311d0343 Mon Sep 17 00:00:00 2001 From: Parnic Date: Wed, 3 May 2023 18:23:05 -0500 Subject: [PATCH] Fix vigor on entering world Forgot to send the event argument, so it was returning early. Fixes #34 --- changelog.md | 1 + modules/DragonridingVigor.lua | 2 +- this_version.md | 1 + 3 files changed, 3 insertions(+), 1 deletion(-) diff --git a/changelog.md b/changelog.md index 2443a81..3945fbc 100644 --- a/changelog.md +++ b/changelog.md @@ -5,6 +5,7 @@ v1.14.19: - Updated TOCs for 10.1.0 - Added addon icon for 10.1.0 clients - Fixed Dragonriding Vigor charges not showing up in 10.1.0 +- Fixed Vigor not always updating correctly when loading into the game or a new zone v1.14.18: diff --git a/modules/DragonridingVigor.lua b/modules/DragonridingVigor.lua index 04e9ef3..c863015 100644 --- a/modules/DragonridingVigor.lua +++ b/modules/DragonridingVigor.lua @@ -43,7 +43,7 @@ end function DragonridingVigor.prototype:EnteringWorld() DragonridingVigor.super.prototype.EnteringWorld(self) - self:CheckShouldShow("player") + self:CheckShouldShow("PLAYER_ENTERING_WORLD", "player") end function DragonridingVigor.prototype:CheckShouldShow(event, unit, info) diff --git a/this_version.md b/this_version.md index 4d6f767..d4f7cd2 100644 --- a/this_version.md +++ b/this_version.md @@ -5,6 +5,7 @@ v1.14.19: - Updated TOCs for 10.1.0 - Added addon icon for 10.1.0 clients - Fixed Dragonriding Vigor charges not showing up in 10.1.0 +- Fixed Vigor not always updating correctly when loading into the game or a new zone v1.14.18: