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Enabled useful debug print
Converted to use IceHUD:Debug() so that we can turn it on and off.
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@ -301,7 +301,7 @@ function Runes.prototype:ShineFinished(rune)
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end
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function Runes.prototype:UpdateRuneType(event, rune)
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-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
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IceHUD:Debug("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
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if not rune or tonumber(rune) ~= rune or rune < 1 or rune > self.numRunes then
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return
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