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https://github.com/parnic/ice-hud.git
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- added user-submitted ArcHUD-like textures and preset
- modified cast lag and threat pull indicators to use a custom color instead of being an alpha'd version of the background - fixed a bug where runic power would use the "not full" aggro setting when it was empty (it should behave like rage and treat "not full" as empty)
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@ -22,6 +22,7 @@ function IHUD_Threat.prototype:init()
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self:SetDefaultColor("ThreatHigh", 204, 0, 153)
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self:SetDefaultColor("ThreatDanger", 255, 0, 0)
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self:SetDefaultColor("ThreatCustom", 255, 255, 0)
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self:SetDefaultColor("ThreatPullAggro", 255, 0, 0)
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self:OnCoreLoad()
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end
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@ -126,7 +127,7 @@ function IHUD_Threat.prototype:CreateAggroBar()
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self.aggroBar:SetStatusBarTexture(self.aggroBar.bar)
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local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
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local r, g, b = self:GetColor("ThreatPullAggro")
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if (self.settings.backgroundToggle) then
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r, g, b = self:GetColor("CastCasting")
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end
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