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- fixed an error that could crop up when tweaking colors
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@ -1117,6 +1117,10 @@ function IceHUD:GetDebuffCount(unit, ability, onlyMine, matchByName)
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end
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end
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function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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if not unit then
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return 0
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end
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if unit == "main hand weapon" or unit == "off hand weapon" then
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if unit == "main hand weapon" or unit == "off hand weapon" then
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local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
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local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
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= GetWeaponEnchantInfo()
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= GetWeaponEnchantInfo()
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@ -405,7 +405,7 @@ function IceCustomCount.prototype:Enable(core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
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self:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
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self:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
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self.unit = self.moduleSettings.auraTarget
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self.unit = self.moduleSettings.auraTarget or "player"
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if not tonumber(self.moduleSettings.maxCount) or tonumber(self.moduleSettings.maxCount) <= 0 then
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if not tonumber(self.moduleSettings.maxCount) or tonumber(self.moduleSettings.maxCount) <= 0 then
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self.moduleSettings.maxCount = 5
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self.moduleSettings.maxCount = 5
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