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- fixed 'inverse' mode to work with potential SnD bar
- expanded range of class power counters (shards, holy power) by request - fixed lacerate and sunder count modules to work with 3 max charges instead of 5 as per the new patch (these *really* need to go away and be auto-replaced by custom counters...) - yet another fix for text sometimes displaying the unit name for PetHealth - fixed how the 'second highest threat' bar is drawn so that it actually works with all textures
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@ -35,7 +35,7 @@ function IceClassPowerCounter.prototype:GetOptions()
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self:Redraw()
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end,
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min = -300,
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max = 300,
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max = 700,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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