- fixed 'inverse' mode to work with potential SnD bar

- expanded range of class power counters (shards, holy power) by request
- fixed lacerate and sunder count modules to work with 3 max charges instead of 5 as per the new patch (these *really* need to go away and be auto-replaced by custom counters...)
- yet another fix for text sometimes displaying the unit name for PetHealth
- fixed how the 'second highest threat' bar is drawn so that it actually works with all textures
This commit is contained in:
Parnic
2010-10-17 20:20:00 +00:00
parent 3af07ee30d
commit cb77e8358b
7 changed files with 58 additions and 53 deletions

View File

@ -35,7 +35,7 @@ function IceClassPowerCounter.prototype:GetOptions()
self:Redraw()
end,
min = -300,
max = 300,
max = 700,
step = 1,
disabled = function()
return not self.moduleSettings.enabled