mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Add option to hide during Cataloging
This commit is contained in:
10
IceCore.lua
10
IceCore.lua
@ -115,6 +115,7 @@ function IceCore.prototype:SetupDefaults()
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bHideDuringPetBattles = true,
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bHideDuringPetBattles = true,
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bHideInBarberShop = true,
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bHideInBarberShop = true,
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bHideDuringShellGame = true,
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bHideDuringShellGame = true,
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bHideDuringCataloging = true,
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},
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},
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global = {
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global = {
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lastRunVersion = 0,
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lastRunVersion = 0,
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@ -284,6 +285,7 @@ function IceCore.prototype:Enable(userToggle)
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self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
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self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
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end
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end
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self.IceHUDFrame:RegisterEvent("UNIT_AURA")
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self.IceHUDFrame:RegisterEvent("UNIT_AURA")
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self.IceHUDFrame:RegisterEvent("UNIT_ENTERED_VEHICLE")
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self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_ENABLED", IceHUD.PLAYER_REGEN_ENABLED)
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self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_ENABLED", IceHUD.PLAYER_REGEN_ENABLED)
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self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_DISABLED", IceHUD.PLAYER_REGEN_DISABLED)
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self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_DISABLED", IceHUD.PLAYER_REGEN_DISABLED)
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self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
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self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
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@ -303,6 +305,11 @@ function IceCore.prototype:Enable(userToggle)
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if IceHUD.IceCore.settings.bHideInBarberShop then
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if IceHUD.IceCore.settings.bHideInBarberShop then
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self:Show()
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self:Show()
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end
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end
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elseif event == "UNIT_ENTERED_VEHICLE" then
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if IceHUD.IceCore.settings.bHideDuringCataloging and IceHUD:HasAnyBuff("player", IceHUD.CatalogingSpellIDs) then
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self:RegisterEvent("UNIT_EXITED_VEHICLE")
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self:Hide()
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end
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elseif (event == "UNIT_AURA") then
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elseif (event == "UNIT_AURA") then
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local unit = ...
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local unit = ...
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if unit ~= "player" then
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if unit ~= "player" then
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@ -312,6 +319,9 @@ function IceCore.prototype:Enable(userToggle)
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if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
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if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
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self:RegisterEvent("UNIT_EXITED_VEHICLE")
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self:RegisterEvent("UNIT_EXITED_VEHICLE")
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self:Hide()
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self:Hide()
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elseif IceHUD.IceCore.settings.bHideDuringCataloging and IceHUD:HasAnyBuff("player", IceHUD.CatalogingSpellIDs) and UnitInVehicle("player") then
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self:RegisterEvent("UNIT_EXITED_VEHICLE")
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self:Hide()
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elseif C_Map then
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elseif C_Map then
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local bestMapID = C_Map.GetBestMapForUnit("player")
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local bestMapID = C_Map.GetBestMapForUnit("player")
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if bestMapID ~= ZM_MAP_ID then
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if bestMapID ~= ZM_MAP_ID then
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@ -60,6 +60,8 @@ IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
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IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
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IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
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IceHUD.ShellGameSpellID = 271571
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IceHUD.ShellGameSpellID = 271571
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IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
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IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
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IceHUD.CatalogingSpellIDs = {366290, 372817, 385025, 385635, 386070, 386504, 400043, 403115}
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IceHUD.HasCataloging = GetSpellInfo(366290)
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IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
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IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
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@ -426,6 +426,24 @@ The Classic game client doesn't provide this information to addons because it wa
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hidden = not IceHUD.HasShellGame,
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hidden = not IceHUD.HasShellGame,
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order = 36,
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order = 36,
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},
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},
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bHideDuringCataloging = {
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type = 'toggle',
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name = L["Hide during cataloging"],
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desc = L["This will hide the entire mod when using the Dragonflight Cataloging camera."],
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width = 'double',
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get = function()
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return IceHUD.IceCore.settings.bHideDuringCataloging
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end,
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set = function(info, value)
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IceHUD.IceCore.settings.bHideDuringCataloging = value
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if not value then
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IceHUD.IceCore.IceHUDFrame:Show()
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end
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end,
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hidden = not IceHUD.HasCataloging,
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order = 36,
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},
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}
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}
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},
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},
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@ -3,6 +3,7 @@
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v1.14.18:
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v1.14.18:
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- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
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- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
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- Added option (enabled by default) to hide mod during cataloging.
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v1.14.17:
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v1.14.17:
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