- minor fixes to enabling a module and how updates are handled that should allow custom modules to react appropriately when they are enabled while a player has the buff they're monitoring

This commit is contained in:
Parnic
2010-09-22 00:15:35 +00:00
parent 1fa11ea3dd
commit cd50276d35
3 changed files with 10 additions and 9 deletions

View File

@ -388,6 +388,7 @@ function IceCustomCount.prototype:Enable(core)
self.unit = self.moduleSettings.auraTarget
self:CreateCustomFrame(true)
self:UpdateCustomCount()
end