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- updated every other reference to a bar's texture to use the accessor method instead. this allows overridden textures to work globally
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@ -152,7 +152,7 @@ function SliceAndDice.prototype:CreateDurationBar()
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self.durationFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND")
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end
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self.durationFrame.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture)
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self.durationFrame.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
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self.durationFrame.bar:SetAllPoints(self.frame)
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self.durationFrame:SetStatusBarTexture(self.durationFrame.bar)
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