- updated every other reference to a bar's texture to use the accessor method instead. this allows overridden textures to work globally

This commit is contained in:
Parnic
2009-07-27 05:48:12 +00:00
parent e785a1e1ca
commit d104fcfb21
7 changed files with 8 additions and 8 deletions

View File

@ -152,7 +152,7 @@ function SliceAndDice.prototype:CreateDurationBar()
self.durationFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND")
end
self.durationFrame.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture)
self.durationFrame.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
self.durationFrame.bar:SetAllPoints(self.frame)
self.durationFrame:SetStatusBarTexture(self.durationFrame.bar)