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- updated every other reference to a bar's texture to use the accessor method instead. this allows overridden textures to work globally
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@ -166,7 +166,7 @@ function IceThreat.prototype:CreateAggroBar()
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self.aggroBar.bar = self.aggroBar:CreateTexture(nil, "BACKGROUND")
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end
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self.aggroBar.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture .. "BG")
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self.aggroBar.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture() .. "BG")
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self.aggroBar.bar:SetAllPoints(self.aggroBar)
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self.aggroBar:SetStatusBarTexture(self.aggroBar.bar)
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