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- fixed the player's clickable area when using the ArcHUD texture to be on the outside edge of the bar instead of the inside
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@ -725,6 +725,14 @@ function PlayerHealth.prototype:CreateBackground(redraw)
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if self:GetMyBarTexture() == "HiBar" then
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if self:GetMyBarTexture() == "HiBar" then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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elseif self:GetMyBarTexture() == "ArcHUD" then
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT")
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMLEFT", self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT")
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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end
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else
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else
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if self.moduleSettings.side == IceCore.Side.Left then
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
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