diff --git a/changelog.txt b/changelog.txt index 85ae595..7699d51 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,7 @@ +v1.10.12: +- Tweaked a few Druid CCs in the CC modules. If you've got a more up-to-date list of any of the CCs, please send them along to icehud@parnic.com +- Hopefully fixed a problem that could cause a custom counter to loop forever and cause framerate problems. (ticket #230) + v1.10.11: - Updated TOC for IceHUD_Options module - Fixed custom stack counters in graphical mode tracking spell charges failing to update when the maximum number of charges changes (such as with a talented 2-charge Demon Hunter Throw Glaive) diff --git a/modules/CustomCount.lua b/modules/CustomCount.lua index 1cc15e3..d48fa94 100644 --- a/modules/CustomCount.lua +++ b/modules/CustomCount.lua @@ -438,7 +438,7 @@ function IceCustomCount.prototype:UpdateCustomCount() local points = IceStackCounter_GetCount(self) local max = IceStackCounter_GetMaxCount(self) - if max ~= #self.frame.graphical then + if max > #self.frame.graphical then self:Redraw() return end