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Always update aura durations
If we're coming from a custom update func, it could mean that we're tracking a unit that doesn't get events, like UNIT_AURA, for them. This includes anything other than player, target, and focus, essentially.
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@ -752,7 +752,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
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local auraIcon = nil
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local auraIcon = nil
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local endTime = 0
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local endTime = 0
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if not fromUpdate then
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--if not fromUpdate then
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if tonumber(self.moduleSettings.buffToTrack) == nil then
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if tonumber(self.moduleSettings.buffToTrack) == nil then
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self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
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self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
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self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
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self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
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@ -787,7 +787,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
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else
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else
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self.barFrame.icon:Hide()
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self.barFrame.icon:Hide()
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end
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end
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end
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--end
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self.auraBuffCount = self.auraBuffCount or 0
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self.auraBuffCount = self.auraBuffCount or 0
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