- added the ability to further customize the shard and holy power modules by displaying all the existing custom counter textures in place of shards/holy runes and colorizing them based on how many are available

This commit is contained in:
Parnic
2010-10-05 03:42:51 +00:00
parent 8c865351f9
commit e1f2d4318b
2 changed files with 163 additions and 28 deletions

View File

@ -22,7 +22,9 @@ end
function ShardCounter.prototype:GetOptions()
local opts = ShardCounter.super.prototype.GetOptions(self)
opts.hideBlizz.desc = "Hides Blizzard shard frame and disables all events related to it.\n\nNOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."
opts.hideBlizz.desc = L["Hides Blizzard shard frame and disables all events related to it.\n\nNOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
opts.displayMode.desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the ShardCounterNumeric color."]
opts.flashWhenReady.desc = L["Shows a flash behind each shard when it becomes available."]
return opts
end