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- added the ability to further customize the shard and holy power modules by displaying all the existing custom counter textures in place of shards/holy runes and colorizing them based on how many are available
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@ -22,7 +22,9 @@ end
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function ShardCounter.prototype:GetOptions()
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local opts = ShardCounter.super.prototype.GetOptions(self)
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opts.hideBlizz.desc = "Hides Blizzard shard frame and disables all events related to it.\n\nNOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."
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opts.hideBlizz.desc = L["Hides Blizzard shard frame and disables all events related to it.\n\nNOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
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opts.displayMode.desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the ShardCounterNumeric color."]
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opts.flashWhenReady.desc = L["Shows a flash behind each shard when it becomes available."]
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return opts
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end
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