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Rename closure variable to avoid shadowing a global/implicit var
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@ -375,9 +375,9 @@ function Totems.prototype:CreateTotem(i, name)
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self.graphicalOnLeave = function() GameTooltip:Hide() end
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self.graphicalOnLeave = function() GameTooltip:Hide() end
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end
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end
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if not self.graphicalOnMouseUp then
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if not self.graphicalOnMouseUp then
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self.graphicalOnMouseUp = function (self, mouseButton)
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self.graphicalOnMouseUp = function (button, mouseButton)
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if mouseButton == "RightButton" then
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if mouseButton == "RightButton" then
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DestroyTotem(self.slot)
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DestroyTotem(button.slot)
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end
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end
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end
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end
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end
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end
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