mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-15 22:30:13 -05:00
WIP Legion combo points updates
Adds support for the new 6/8 (without/with Anticipation) combo points instead of hardcoding to 5. This same treatment will need to be done to the other combo point-centric modules (SnD, ComboPointsBar). Moved the old Anticipation extra-combo-point support to pre-Legion only. Anticipation doesn't work the same way now.
This commit is contained in:
@ -17,6 +17,10 @@ function ComboPoints.prototype:init()
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end
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end
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function ComboPoints.prototype:GetMaxComboPoints()
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return UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
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end
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-- 'Public' methods -----------------------------------------------------------
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-- 'Public' methods -----------------------------------------------------------
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@ -149,28 +153,30 @@ function ComboPoints.prototype:GetOptions()
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order = 33.2
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order = 33.2
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}
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}
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opts["anticipation"] = {
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if IceHUD.WowVer < 70000 then
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type = "toggle",
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opts["anticipation"] = {
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name = L["Show Anticipation"],
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type = "toggle",
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desc = L["Show points stored by the Anticipation talent"],
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name = L["Show Anticipation"],
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get = function()
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desc = L["Show points stored by the Anticipation talent"],
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return self.moduleSettings.showAnticipation
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get = function()
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end,
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return self.moduleSettings.showAnticipation
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set = function(info, v)
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end,
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self.moduleSettings.showAnticipation = v
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set = function(info, v)
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self:AddAnticipation() -- This will activate or deactivate as needed
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self.moduleSettings.showAnticipation = v
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self:Redraw()
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self:AddAnticipation() -- This will activate or deactivate as needed
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end,
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self:Redraw()
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disabled = function()
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end,
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return not self.moduleSettings.enabled
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disabled = function()
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end,
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return not self.moduleSettings.enabled
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order = 33.3
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end,
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}
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order = 33.3
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}
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end
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opts["gradient"] = {
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opts["gradient"] = {
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type = "toggle",
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type = "toggle",
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name = L["Change color"],
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name = L["Change color"],
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desc = L["1 combo point: yellow, 5 combo points: red"],
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desc = L["1 combo point: yellow, max combo points: red"],
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get = function()
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get = function()
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return self.moduleSettings.gradient
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return self.moduleSettings.gradient
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end,
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end,
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@ -242,11 +248,14 @@ function ComboPoints.prototype:Enable(core)
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self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
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self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
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else
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else
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self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
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self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
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end
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end
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
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if IceHUD.WowVer < 70000 then
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self:AddAnticipation()
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self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
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self:AddAnticipation()
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end
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else
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else
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self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
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self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
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end
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end
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@ -258,7 +267,15 @@ function ComboPoints.prototype:Enable(core)
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self:CreateComboFrame(true)
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self:CreateComboFrame(true)
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end
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end
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function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
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if unit == "player" and powerType == "COMBO_POINTS" then
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for i = 1, #self.frame.graphical do
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self.frame.graphicalBG[i]:Hide()
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self.frame.graphical[i]:Hide()
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end
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self:Redraw()
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end
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end
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-- 'Protected' methods --------------------------------------------------------
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-- 'Protected' methods --------------------------------------------------------
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@ -268,11 +285,11 @@ function ComboPoints.prototype:CreateFrame()
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self.frame:SetFrameStrata("BACKGROUND")
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self.frame:SetFrameStrata("BACKGROUND")
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if self.moduleSettings.graphicalLayout == "Horizontal" then
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if self.moduleSettings.graphicalLayout == "Horizontal" then
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self.frame:SetWidth(self.comboSize*5)
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self.frame:SetWidth((self.comboSize - 5)*self.GetMaxComboPoints())
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self.frame:SetHeight(1)
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self.frame:SetHeight(1)
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else
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else
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self.frame:SetWidth(1)
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self.frame:SetWidth(1)
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self.frame:SetHeight(self.comboSize*5)
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self.frame:SetHeight(self.comboSize*self.GetMaxComboPoints())
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end
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end
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self.frame:ClearAllPoints()
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self.frame:ClearAllPoints()
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self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
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self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
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@ -301,9 +318,10 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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end
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end
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local i
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local i
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local maxComboPoints = self.GetMaxComboPoints()
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-- create backgrounds
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-- create backgrounds
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for i = 1, 5 do
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for i = 1, maxComboPoints do
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if (not self.frame.graphicalBG[i]) then
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if (not self.frame.graphicalBG[i]) then
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local frame = CreateFrame("Frame", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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self.frame.graphicalBG[i] = frame
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@ -327,9 +345,9 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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self.frame.graphicalBG[i]:SetWidth(self.comboSize)
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self.frame.graphicalBG[i]:SetWidth(self.comboSize)
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self.frame.graphicalBG[i]:SetHeight(self.comboSize)
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self.frame.graphicalBG[i]:SetHeight(self.comboSize)
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if self.moduleSettings.graphicalLayout == "Horizontal" then
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if self.moduleSettings.graphicalLayout == "Horizontal" then
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap), 0)
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap), 0)
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else
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else
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap)))
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end
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end
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self.frame.graphicalBG[i]:SetAlpha(0.15)
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self.frame.graphicalBG[i]:SetAlpha(0.15)
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
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@ -338,7 +356,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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end
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end
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-- create combo points
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-- create combo points
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for i = 1, 5 do
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for i = 1, maxComboPoints do
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if (not self.frame.graphical[i]) then
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if (not self.frame.graphical[i]) then
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local frame = CreateFrame("Frame", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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self.frame.graphical[i] = frame
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@ -363,7 +381,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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local r, g, b = self:GetColor("ComboPoints")
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local r, g, b = self:GetColor("ComboPoints")
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if (self.moduleSettings.gradient) then
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if (self.moduleSettings.gradient) then
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g = g - (0.15*i)
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g = g - ((1 / maxComboPoints)*i)
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end
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end
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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@ -371,42 +389,43 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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end
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end
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-- create Anticipation points
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-- create Anticipation points
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for i = 1, 5 do
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if IceHUD.WowVer < 70000 then
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if (not self.frame.graphicalAnt[i]) then
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for i = 1, 5 do
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local frame = CreateFrame("Frame", nil, self.frame)
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if (not self.frame.graphicalAnt[i]) then
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self.frame.graphicalAnt[i] = frame
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local frame = CreateFrame("Frame", nil, self.frame)
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frame.texture = frame:CreateTexture()
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self.frame.graphicalAnt[i] = frame
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frame.texture:SetAllPoints(frame)
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frame.texture = frame:CreateTexture()
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end
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frame.texture:SetAllPoints(frame)
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if forceTextureUpdate then
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if self.moduleSettings.comboMode == "Graphical Bar" then
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self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.comboMode == "Graphical Circle" then
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self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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if forceTextureUpdate then
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if self.moduleSettings.comboMode == "Graphical Bar" then
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self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.comboMode == "Graphical Circle" then
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self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
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self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
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self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
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self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
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self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
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local r, g, b = self:GetColor("AnticipationPoints")
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if (self.moduleSettings.gradient) then
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r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
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end
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self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
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self.frame.graphicalAnt[i]:Hide()
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end
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end
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self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
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self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
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self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
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self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
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self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
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local r, g, b = self:GetColor("AnticipationPoints")
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if (self.moduleSettings.gradient) then
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r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
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end
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self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
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self.frame.graphicalAnt[i]:Hide()
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end
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end
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end
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end
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function ComboPoints.prototype:UpdateComboPoints(...)
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function ComboPoints.prototype:UpdateComboPoints(...)
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@ -416,17 +435,22 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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local points, anticipate, _
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local points, anticipate, _
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if IceHUD.IceCore:IsInConfigMode() then
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if IceHUD.IceCore:IsInConfigMode() then
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points = 5
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points = self:GetMaxComboPoints()
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elseif IceHUD.WowVer >= 30000 then
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elseif IceHUD.WowVer >= 30000 then
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-- Parnic: apparently some fights have combo points while the player is in a vehicle?
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-- Parnic: apparently some fights have combo points while the player is in a vehicle?
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local isInVehicle = UnitHasVehicleUI("player")
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local isInVehicle = UnitHasVehicleUI("player")
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local checkUnit = isInVehicle and "vehicle" or "player"
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local checkUnit = isInVehicle and "vehicle" or "player"
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if IceHUD.WowVer >= 60000 then
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if IceHUD.WowVer >= 60000 then
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points = UnitPower(checkUnit, 4)
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points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
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else
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else
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points = GetComboPoints(checkUnit, "target")
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points = GetComboPoints(checkUnit, "target")
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end
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end
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_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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if IceHUD.WowVer < 70000 then
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_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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else
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anticipate = 0
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end
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else
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else
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points = GetComboPoints("target")
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points = GetComboPoints("target")
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end
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end
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@ -437,7 +461,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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if (self.moduleSettings.comboMode == "Numeric") then
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if (self.moduleSettings.comboMode == "Numeric") then
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local r, g, b = self:GetColor("ComboPoints")
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local r, g, b = self:GetColor("ComboPoints")
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if (self.moduleSettings.gradient and points) then
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if (self.moduleSettings.gradient and points) then
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g = g - (0.15*points)
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g = g - ((1 / self:GetMaxComboPoints())*points)
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end
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end
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self.frame.numeric:SetTextColor(r, g, b, 0.7)
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self.frame.numeric:SetTextColor(r, g, b, 0.7)
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@ -454,7 +478,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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else
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else
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self.frame.numeric:SetText()
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self.frame.numeric:SetText()
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for i = 1, table.getn(self.frame.graphical) do
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for i = 1, self:GetMaxComboPoints() do
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local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
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local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
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if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
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if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
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@ -469,10 +493,12 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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self.frame.graphical[i]:Hide()
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self.frame.graphical[i]:Hide()
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end
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end
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if (i <= anticipate) and not hideIfNoTarget then
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if i <= #self.frame.graphicalAnt then
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self.frame.graphicalAnt[i]:Show()
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if (i <= anticipate) and not hideIfNoTarget then
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else
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self.frame.graphicalAnt[i]:Show()
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self.frame.graphicalAnt[i]:Hide()
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else
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self.frame.graphicalAnt[i]:Hide()
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end
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end
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end
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end
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end
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end
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end
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Reference in New Issue
Block a user