WIP Legion combo points updates

Adds support for the new 6/8 (without/with Anticipation) combo points instead of hardcoding to 5. This same treatment will need to be done to the other combo point-centric modules (SnD, ComboPointsBar).
Moved the old Anticipation extra-combo-point support to pre-Legion only. Anticipation doesn't work the same way now.
This commit is contained in:
Parnic
2016-05-24 02:05:12 -05:00
parent 5fbf85811e
commit e54c645b99

View File

@ -17,6 +17,10 @@ function ComboPoints.prototype:init()
end
function ComboPoints.prototype:GetMaxComboPoints()
return UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
end
-- 'Public' methods -----------------------------------------------------------
@ -149,6 +153,7 @@ function ComboPoints.prototype:GetOptions()
order = 33.2
}
if IceHUD.WowVer < 70000 then
opts["anticipation"] = {
type = "toggle",
name = L["Show Anticipation"],
@ -166,11 +171,12 @@ function ComboPoints.prototype:GetOptions()
end,
order = 33.3
}
end
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["1 combo point: yellow, 5 combo points: red"],
desc = L["1 combo point: yellow, max combo points: red"],
get = function()
return self.moduleSettings.gradient
end,
@ -242,11 +248,14 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
if IceHUD.WowVer < 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation()
end
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
@ -258,7 +267,15 @@ function ComboPoints.prototype:Enable(core)
self:CreateComboFrame(true)
end
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
if unit == "player" and powerType == "COMBO_POINTS" then
for i = 1, #self.frame.graphical do
self.frame.graphicalBG[i]:Hide()
self.frame.graphical[i]:Hide()
end
self:Redraw()
end
end
-- 'Protected' methods --------------------------------------------------------
@ -268,11 +285,11 @@ function ComboPoints.prototype:CreateFrame()
self.frame:SetFrameStrata("BACKGROUND")
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth(self.comboSize*5)
self.frame:SetWidth((self.comboSize - 5)*self.GetMaxComboPoints())
self.frame:SetHeight(1)
else
self.frame:SetWidth(1)
self.frame:SetHeight(self.comboSize*5)
self.frame:SetHeight(self.comboSize*self.GetMaxComboPoints())
end
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
@ -301,9 +318,10 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
local i
local maxComboPoints = self.GetMaxComboPoints()
-- create backgrounds
for i = 1, 5 do
for i = 1, maxComboPoints do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
@ -327,9 +345,9 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap), 0)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap), 0)
else
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap)))
end
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
@ -338,7 +356,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create combo points
for i = 1, 5 do
for i = 1, maxComboPoints do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
@ -363,7 +381,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
g = g - ((1 / maxComboPoints)*i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
@ -371,6 +389,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create Anticipation points
if IceHUD.WowVer < 70000 then
for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
@ -406,7 +425,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalAnt[i]:Hide()
end
end
end
function ComboPoints.prototype:UpdateComboPoints(...)
@ -416,17 +435,22 @@ function ComboPoints.prototype:UpdateComboPoints(...)
local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then
points = 5
points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then
points = UnitPower(checkUnit, 4)
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
points = GetComboPoints(checkUnit, "target")
end
if IceHUD.WowVer < 70000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
anticipate = 0
end
else
points = GetComboPoints("target")
end
@ -437,7 +461,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
if (self.moduleSettings.comboMode == "Numeric") then
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient and points) then
g = g - (0.15*points)
g = g - ((1 / self:GetMaxComboPoints())*points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
@ -454,7 +478,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
for i = 1, self:GetMaxComboPoints() do
local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
@ -469,6 +493,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
self.frame.graphical[i]:Hide()
end
if i <= #self.frame.graphicalAnt then
if (i <= anticipate) and not hideIfNoTarget then
self.frame.graphicalAnt[i]:Show()
else
@ -476,6 +501,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
end
end
end
end
end
do