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- removed the "abbreviate health" option from the focus health bar if the user is using dogtags since it doesn't apply then
- fixed the SnD potential bar to rotate properly with the main bar
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@ -165,6 +165,20 @@ function SliceAndDice.prototype:CreateDurationBar()
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self:UpdateDurationBar()
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end
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function SliceAndDice.prototype:RotateHorizontal()
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SliceAndDice.super.prototype.RotateHorizontal(self)
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self:RotateFrame(self.durationFrame)
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end
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function SliceAndDice.prototype:ResetRotation()
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SliceAndDice.super.prototype.ResetRotation(self)
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if self.durationFrame.anim then
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self.durationFrame.anim:Stop()
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end
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end
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-- 'Protected' methods --------------------------------------------------------
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function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
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