mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Misc fixed and a preview for new texture (check 'Bar' type)
This commit is contained in:
10
IceCore.lua
10
IceCore.lua
@ -15,6 +15,7 @@ IceCore.prototype.IceHUDFrame = nil
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IceCore.prototype.elements = {}
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IceCore.prototype.enabled = nil
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IceCore.prototype.presets = {}
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IceCore.prototype.settingsHash = nil
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-- Constructor --
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function IceCore.prototype:init()
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@ -25,7 +26,6 @@ function IceCore.prototype:init()
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self.IceHUDFrame = CreateFrame("Frame","IceHUDFrame", UIParent)
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-- We are ready to load modules
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self:RegisterEvent(IceCore.RegisterModule, "Register")
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self:TriggerEvent(IceCore.Loaded)
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@ -404,5 +404,13 @@ function IceCore.prototype:LoadPresets()
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barProportion = 0.14,
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barSpace = 1,
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}
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self.presets["UBar"] = {
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barTexture = "UBar",
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barWidth = 155,
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barHeight = 220,
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barProportion = 0.14,
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barSpace = 1,
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}
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end
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@ -242,7 +242,6 @@ IceHUD.options =
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end,
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set = function(value)
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IceHUD.IceCore:SetFontFamily(value)
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IceHUD.IceCore:Redraw()
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end,
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validate = { "IceHUD", "Default" },
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},
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@ -3,7 +3,7 @@
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f -Ace2-|r
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## Notes: Another HUD mod
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## Version: 0.7.5 ($Revision$)
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## Version: 0.7.6 ($Revision$)
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## SavedVariables: IceCoreDB
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## OptionalDeps: Ace2, DewdropLib, FuBar_ToFu, DruidBar, SoleManax, MobHealth, SpellStatusLib
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## X-Category: UnitFrame
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@ -17,7 +17,7 @@ IceUnitBar.prototype.manaPercentage = nil
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IceUnitBar.prototype.unitClass = nil
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IceUnitBar.prototype.hasPet = nil
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IceUnitBar.prototype.noFlash = nil
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-- Constructor --
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function IceUnitBar.prototype:init(name, unit)
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@ -26,6 +26,7 @@ function IceUnitBar.prototype:init(name, unit)
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self.unit = unit
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_, self.unitClass = UnitClass(self.unit)
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self.noFlash = false
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self:SetDefaultColor("Dead", 0.5, 0.5, 0.5)
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self:SetDefaultColor("Tapped", 0.8, 0.8, 0.8)
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@ -50,7 +51,7 @@ function IceUnitBar.prototype:GetOptions()
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{
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type = 'range',
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name = '|cff22bb22Low Threshold|r',
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desc = 'Threshold of pulsing the bar (0 means never)',
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desc = 'Threshold of pulsing the bar (0 means never) (for player applies only to mana, not rage/energy)',
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get = function()
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return self.moduleSettings.lowThreshold
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end,
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@ -180,7 +181,9 @@ function IceUnitBar.prototype:UpdateBar(scale, color, alpha)
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self.flashFrame:SetStatusBarColor(self:GetColor(color))
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if (self.moduleSettings.lowThreshold > 0 and self.moduleSettings.lowThreshold >= scale and self.alive) then
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if (self.moduleSettings.lowThreshold > 0 and
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self.moduleSettings.lowThreshold >= scale and self.alive and
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not self.noFlash) then
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self.flashFrame:SetScript("OnUpdate", function() self:OnFlashUpdate() end)
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else
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self.flashFrame:SetScript("OnUpdate", nil)
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@ -174,6 +174,15 @@ function PlayerMana.prototype:Update(unit)
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end
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-- OVERRIDE
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function PlayerMana.prototype:UpdateBar(scale, color, alpha)
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self.noFlash = (self.manaType ~= 0)
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PlayerMana.super.prototype.UpdateBar(self, scale, color, alpha)
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end
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function PlayerMana.prototype:UpdateEnergy(unit)
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if (unit and (unit ~= "player")) then
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return
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@ -19,7 +19,7 @@ function TargetHealth.prototype:GetDefaultSettings()
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local settings = TargetHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 2
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settings["mobhealth"] = false
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settings["mobhealth"] = (MobHealth3 ~= nil)
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settings["classColor"] = false
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settings["hideBlizz"] = true
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return settings
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@ -108,7 +108,7 @@ function TargetInfo.prototype:GetOptions()
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end,
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set = function(v)
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self.moduleSettings.stackFontSize = v
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self:Redraw()
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self:RedrawBuffs()
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end,
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min = 8,
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max = 20,
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@ -128,7 +128,7 @@ function TargetInfo.prototype:GetOptions()
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end,
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set = function(v)
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self.moduleSettings.zoom = v
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self:Redraw()
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self:RedrawBuffs()
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end,
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min = 0,
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max = 0.2,
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@ -149,7 +149,7 @@ function TargetInfo.prototype:GetOptions()
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end,
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set = function(v)
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self.moduleSettings.buffSize = v
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self:Redraw()
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self:RedrawBuffs()
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end,
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min = 8,
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max = 20,
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@ -170,6 +170,7 @@ function TargetInfo.prototype:GetOptions()
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set = function(v)
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self.moduleSettings.mouse = v
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self:Redraw()
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self:RedrawBuffs()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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@ -202,7 +203,16 @@ function TargetInfo.prototype:Redraw()
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self:CreateFrame(true)
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self:TargetChanged()
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end
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end
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function TargetInfo.prototype:RedrawBuffs()
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if (self.moduleSettings.enabled) then
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self:CreateBuffFrame(false)
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self:CreateDebuffFrame(false)
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self:TargetChanged()
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end
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end
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@ -210,7 +220,7 @@ end
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-- 'Protected' methods --------------------------------------------------------
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-- OVERRIDE
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function TargetInfo.prototype:CreateFrame()
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function TargetInfo.prototype:CreateFrame(redraw)
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TargetInfo.super.prototype.CreateFrame(self)
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self.width = self.settings.gap + 50
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@ -226,8 +236,8 @@ function TargetInfo.prototype:CreateFrame()
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self:CreateInfoTextFrame()
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self:CreateGuildTextFrame()
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self:CreateBuffFrame()
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self:CreateDebuffFrame()
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self:CreateBuffFrame(redraw)
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self:CreateDebuffFrame(redraw)
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self:CreateRaidIconFrame()
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@ -329,10 +339,9 @@ function TargetInfo.prototype:CreateRaidIconFrame()
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end
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function TargetInfo.prototype:CreateBuffFrame()
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function TargetInfo.prototype:CreateBuffFrame(redraw)
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if (not self.frame.buffFrame) then
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self.frame.buffFrame = CreateFrame("Frame", nil, self.frame)
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end
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self.frame.buffFrame:SetFrameStrata("BACKGROUND")
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self.frame.buffFrame:SetWidth(1)
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@ -342,17 +351,18 @@ function TargetInfo.prototype:CreateBuffFrame()
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self.frame.buffFrame:SetPoint("TOPRIGHT", self.frame, "TOPLEFT", -5, 0)
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self.frame.buffFrame:Show()
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if (not self.frame.buffFrame.buffs) then
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self.frame.buffFrame.buffs = {}
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end
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if (not redraw) then
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self.frame.buffFrame.buffs = self:CreateIconFrames(self.frame.buffFrame, -1, self.frame.buffFrame.buffs, "buff")
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end
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end
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function TargetInfo.prototype:CreateDebuffFrame()
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function TargetInfo.prototype:CreateDebuffFrame(redraw)
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if (not self.frame.debuffFrame) then
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self.frame.debuffFrame = CreateFrame("Frame", nil, self.frame)
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end
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self.frame.debuffFrame:SetFrameStrata("BACKGROUND")
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self.frame.debuffFrame:SetWidth(1)
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@ -362,10 +372,12 @@ function TargetInfo.prototype:CreateDebuffFrame()
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self.frame.debuffFrame:SetPoint("TOPLEFT", self.frame, "TOPRIGHT", 5, 0)
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self.frame.debuffFrame:Show()
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if (not self.frame.debuffFrame.buffs) then
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self.frame.debuffFrame.buffs = {}
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end
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if (not redraw) then
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self.frame.debuffFrame.buffs = self:CreateIconFrames(self.frame.debuffFrame, 1, self.frame.debuffFrame.buffs, "debuff")
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end
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end
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BIN
textures/Bar.blp
BIN
textures/Bar.blp
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