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https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- replaced AceEvent-2.0 with AceEvent-3.0/AceTimer-3.0
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@ -415,13 +415,13 @@ end
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-- NORMAL SPELLS --
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-------------------------------------------------------------------------------
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function IceCastBar.prototype:SpellCastSent(unit, spell, rank, target)
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function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
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end
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function IceCastBar.prototype:SpellCastStart(unit, spell, rank)
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function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastStart", unit, spell, rank)
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--UnitCastingInfo(unit)
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@ -430,7 +430,7 @@ function IceCastBar.prototype:SpellCastStart(unit, spell, rank)
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self.current = spell
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end
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function IceCastBar.prototype:SpellCastStop(unit, spell, rank)
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function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastStop", unit, spell, self.current)
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@ -449,7 +449,7 @@ function IceCastBar.prototype:SpellCastStop(unit, spell, rank)
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end
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function IceCastBar.prototype:SpellCastFailed(unit, spell, rank)
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function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastFailed", unit, self.current)
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@ -477,7 +477,7 @@ function IceCastBar.prototype:SpellCastFailed(unit, spell, rank)
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self:StartBar(IceCastBar.Actions.Failure, "Failed")
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end
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function IceCastBar.prototype:CheckChatInterrupt(msg)
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function IceCastBar.prototype:CheckChatInterrupt(event, msg)
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local player, spell = deformat(msg, SPELLINTERRUPTOTHERSELF)
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IceHUD:Debug("CheckChatInterrupt", msg, self.current)
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@ -491,7 +491,7 @@ function IceCastBar.prototype:CheckChatInterrupt(msg)
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end
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end
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function IceCastBar.prototype:SpellCastInterrupted(unit, spell, rank)
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function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastInterrupted", unit, self.current)
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@ -505,7 +505,7 @@ function IceCastBar.prototype:SpellCastInterrupted(unit, spell, rank)
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self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
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end
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function IceCastBar.prototype:SpellCastDelayed(unit, delay)
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function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
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@ -518,7 +518,7 @@ function IceCastBar.prototype:SpellCastDelayed(unit, delay)
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end
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function IceCastBar.prototype:SpellCastSucceeded(unit, spell, rank)
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function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
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@ -556,14 +556,14 @@ end
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-- CHANNELING SPELLS --
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-------------------------------------------------------------------------------
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function IceCastBar.prototype:SpellCastChannelStart(unit)
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function IceCastBar.prototype:SpellCastChannelStart(event, unit)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastChannelStart", unit)
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self:StartBar(IceCastBar.Actions.Channel)
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end
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function IceCastBar.prototype:SpellCastChannelUpdate(unit)
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function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
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if (unit ~= self.unit or not self.actionStartTime) then return end
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--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
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@ -571,7 +571,7 @@ function IceCastBar.prototype:SpellCastChannelUpdate(unit)
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self.actionDuration = endTime/1000 - self.actionStartTime
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end
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function IceCastBar.prototype:SpellCastChannelStop(unit)
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function IceCastBar.prototype:SpellCastChannelStop(event, unit)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastChannelStop", unit)
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