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- replaced AceEvent-2.0 with AceEvent-3.0/AceTimer-3.0
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@ -256,7 +256,7 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
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end
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function MaelstromCount.prototype:UpdateMaelstromCount(unit)
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function MaelstromCount.prototype:UpdateMaelstromCount(event, unit)
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if unit and unit ~= "player" then
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return
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end
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