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- fixed a case where the GCD bar could get cut off early when spamming an instant-cast spell
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@ -96,6 +96,10 @@ function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
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self:Show(true)
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self:Show(true)
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end
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end
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end
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end
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if event == "UNIT_SPELLCAST_SUCCEEDED" then
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self.CurrSpell = nil
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end
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end
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end
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function GlobalCoolDown.prototype:MyOnUpdate()
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function GlobalCoolDown.prototype:MyOnUpdate()
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