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https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Version 0.9
- New round bar texture - Standalone druid mana bar - Lots of stuff I can't remember
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@ -14,7 +14,7 @@ function TargetOfTarget.prototype:init()
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TargetOfTarget.super.prototype.init(self, "TargetOfTarget")
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self.buffSize = 12
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self.height = 12
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self.height = 15
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self.stackedDebuffs = {}
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self.unit = "targettarget"
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self.hadTarget = false
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@ -110,7 +110,7 @@ function TargetOfTarget.prototype:GetDefaultSettings()
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local defaults = TargetOfTarget.super.prototype.GetDefaultSettings(self)
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defaults["vpos"] = -130
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defaults["showDebuffs"] = true
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defaults["fontSize"] = 12
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defaults["fontSize"] = 15
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defaults["mouse"] = true
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return defaults
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end
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@ -243,7 +243,7 @@ function TargetOfTarget.prototype:CreateToTFrame()
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self.frame.totName:SetJustifyH("LEFT")
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self.frame.totName:SetJustifyV("TOP")
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self.frame.totName:SetPoint("LEFT", self.frame, "LEFT", 0, 0)
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self.frame.totName:SetPoint("LEFT", self.frame, "LEFT", 0, -1)
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self.frame.totName:Show()
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end
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@ -413,4 +413,4 @@ end
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-- load us up
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IceHUD_Module_TargetOfTarget = TargetOfTarget:new()
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IceHUD.TargetOfTarget = TargetOfTarget:new()
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