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https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment
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@ -101,6 +101,24 @@ function Runes.prototype:GetOptions()
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end,
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end,
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order = 32
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order = 32
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}
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}
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opts["displayMode"] = {
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type = 'text',
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name = 'Rune orientation',
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desc = 'Whether the runes should draw side-by-side or on top of one another',
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get = function()
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return self.moduleSettings.displayMode
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end,
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set = function(v)
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self.moduleSettings.displayMode = v
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self:Redraw()
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end,
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validate = { "Horizontal", "Vertical" },
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 35
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}
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-- todo: numeric mode isn't supported just yet...so these options are removed for now
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-- todo: numeric mode isn't supported just yet...so these options are removed for now
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--[[
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--[[
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opts["runeFontSize"] = {
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opts["runeFontSize"] = {
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@ -156,6 +174,7 @@ function Runes.prototype:GetDefaultSettings()
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defaults["usesDogTagStrings"] = false
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defaults["usesDogTagStrings"] = false
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defaults["hideBlizz"] = true
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defaults["hideBlizz"] = true
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defaults["alwaysFullAlpha"] = false
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defaults["alwaysFullAlpha"] = false
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defaults["displayMode"] = "Horizontal"
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return defaults
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return defaults
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end
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end
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@ -301,7 +320,11 @@ function Runes.prototype:CreateRune(i, type, name)
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else
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else
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runeSwapI = i
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runeSwapI = i
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end
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end
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self.frame.graphical[i]:SetPoint("TOPLEFT", (runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1), 0)
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if self.moduleSettings.displayMode == "Horizontal" then
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self.frame.graphical[i]:SetPoint("TOPLEFT", (runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1), 0)
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else
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self.frame.graphical[i]:SetPoint("TOPLEFT", 0, -1 * ((runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1)))
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end
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self.frame.graphical[i]:SetStatusBarColor(self:GetColor("Runes"..name))
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self.frame.graphical[i]:SetStatusBarColor(self:GetColor("Runes"..name))
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self.frame.graphical[i]:Show()
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self.frame.graphical[i]:Show()
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