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https://github.com/parnic/ice-hud.git
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- better fix to make sure modules always re-register for updates if they need to when they're shown
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@ -111,6 +111,9 @@ function IceBarElement.prototype:OnHide()
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end
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function IceBarElement.prototype:OnShow()
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if not self:IsFull(self.CurrScale) then
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self:ConditionalSetupUpdate()
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end
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end
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function IceBarElement.prototype:Disable(core)
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@ -400,9 +400,6 @@ function IceCastBar.prototype:GetShortRank(rank)
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return ""
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end
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function IceCastBar.prototype:OnShow()
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self:ConditionalSetupUpdate()
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end
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-------------------------------------------------------------------------------
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@ -152,6 +152,11 @@ function PlayerMana.prototype:SetupOnUpdate(enable)
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end
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end
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function PlayerMana.prototype:OnShow()
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if not self:IsFull(self.CurrScale) then
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self:SetupOnUpdate(true)
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end
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end
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function PlayerMana.prototype:EnteringVehicle(event, unit, arg2)
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if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
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