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- mana modules animate regardless of 'predictedPower' setting now
- fixed occasional flickering in the cast bar and threat bar when they are first displayed - minor code cleanup
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@ -163,5 +163,6 @@ function IceCustomHealth.prototype:SetUnit(unit)
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end
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function IceCustomHealth.prototype:OnShow()
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IceCustomHealth.super.prototype.OnShow(self)
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self:Update(self.unit)
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end
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