- exposed upper text on snd bar since the string specified there is actually used by the module

- disabled the potential duration text when the user has duration alpha set to 0
This commit is contained in:
Parnic
2010-12-27 16:59:06 +00:00
parent 8a251ea2d4
commit fc83f2a7c3

View File

@ -93,6 +93,7 @@ function SliceAndDice.prototype:GetOptions()
local opts = SliceAndDice.super.prototype.GetOptions(self)
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Slice and Dice seconds remaining."
opts["textSettings"].args["upperTextString"].hidden = false
opts["showAsPercentOfMax"] =
{
@ -257,7 +258,8 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
-- somewhat redundant, but we also need to check potential remaining time
if (remaining ~= nil) or PotentialSnDDuration > 0 then
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. " (" .. PotentialSnDDuration .. ")")
local potText = " (" .. PotentialSnDDuration .. ")"
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
end
end
@ -293,21 +295,24 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
self:Show(true)
end
PotentialSnDDuration = self:GetMaxBuffTime(points)
if self.moduleSettings.durationAlpha > 0 then
PotentialSnDDuration = self:GetMaxBuffTime(points)
-- compute the scale from the current number of combo points
scale = IceHUD:Clamp(PotentialSnDDuration / CurrMaxSnDDuration, 0, 1)
-- compute the scale from the current number of combo points
scale = IceHUD:Clamp(PotentialSnDDuration / CurrMaxSnDDuration, 0, 1)
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
if (self.moduleSettings.reverse) then
scale = 1 - scale
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
if (self.moduleSettings.reverse) then
scale = 1 - scale
end
self.durationFrame.bar:SetVertexColor(self:GetColor("SliceAndDicePotential", self.moduleSettings.durationAlpha))
self:SetBarCoord(self.durationFrame, scale)
end
self.durationFrame.bar:SetVertexColor(self:GetColor("SliceAndDicePotential", self.moduleSettings.durationAlpha))
self:SetBarCoord(self.durationFrame, scale)
if sndEndTime < GetTime() then
self:SetBottomText1(self.moduleSettings.upperText .. "0 (" .. PotentialSnDDuration .. ")")
local potText = " (" .. PotentialSnDDuration .. ")"
self:SetBottomText1(self.moduleSettings.upperText .. "0" .. (self.moduleSettings.durationAlpha > 0 and potText or ""))
end
end