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- added pulsing to the shard counter and holy power modules whenever they are maxed out. if this feature goes well then it should probably be ported over to the existing counter modules as well
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@ -29,6 +29,14 @@ function ShardCounter.prototype:GetOptions()
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return opts
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end
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function ShardCounter.prototype:GetDefaultSettings()
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local defaults = ShardCounter.super.prototype.GetDefaultSettings(self)
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defaults["pulseWhenFull"] = false
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return defaults
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end
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function ShardCounter.prototype:GetRuneTexture(rune)
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if not rune or rune ~= tonumber(rune) then
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return
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