- added pulsing to the shard counter and holy power modules whenever they are maxed out. if this feature goes well then it should probably be ported over to the existing counter modules as well

This commit is contained in:
Parnic
2010-10-15 06:16:04 +00:00
parent af0c4c7023
commit fd406cc177
2 changed files with 66 additions and 3 deletions

View File

@ -29,6 +29,14 @@ function ShardCounter.prototype:GetOptions()
return opts
end
function ShardCounter.prototype:GetDefaultSettings()
local defaults = ShardCounter.super.prototype.GetDefaultSettings(self)
defaults["pulseWhenFull"] = false
return defaults
end
function ShardCounter.prototype:GetRuneTexture(rune)
if not rune or rune ~= tonumber(rune) then
return