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https://github.com/parnic/ice-hud.git
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- respect the user's mod-wide "enabled" setting when changing profiles (ticket #117)
- also cleaned up some logic that could cause errors when enabling the mod due to a profile switch when the player initially loaded with it disabled
This commit is contained in:
@ -347,6 +347,9 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4
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set = function(info, value)
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IceHUD.IceCore:SetFontFamily(value)
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end,
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disabled = function()
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return not IceHUD.IceCore:IsEnabled()
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end,
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values = AceGUIWidgetLSMlists.font,
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order = 94.75,
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},
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@ -572,6 +575,9 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4
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func = function()
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IceHUD:CreateCustomModuleAndNotify(lastCustomModule)
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end,
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disabled = function()
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return not IceHUD.IceCore:IsEnabled()
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end,
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order = 94.6,
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},
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@ -585,6 +591,9 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4
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set = function(info, value)
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IceHUD.IceCore:ConfigModeToggle(value)
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end,
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disabled = function()
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return not IceHUD.IceCore:IsEnabled()
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end,
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order = 95
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},
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