Changing this default has confused too many people, so let's put it back. Now this information is technically duplicated, but avoiding confusion is more important.
The player health bar will now show a (by default) faded white bar above the health for the amount of absorption the player currently has. The incoming heal bar starts above both the player health and the absorb, if any is present.
Also disabled the PlayerAbsorb bar by default since it's redundant. It can still be enabled separately if desired.